daddystabz said:
I almost bought Wilderlands today. How easy would it be to plug in the 4e concepts for that setting?
Pretty easy, actually.
You can approach the Wilderlands as either a fully-formed campaign setting, using all the Races and nationalities as they're intended to be used. Or you can approach it as a series of interjoined maps with locations that may or may not have cool stuff in them.
With the former approach, the question is what to make of all the Races. What are Viridians? What are Orichalans?
This approach is a
little more work because you're basically tying in the 4e default setting to the existing WoHF setting. It's a bit more legwork to read about Razortear and then having to grok where that fits in the Wilderlands. Fortunately, there are lots of people over on the Necromancer Games' forums who have encyclopedic knowledge of WoHF and are willing to help out.
The latter approach is better for on-the-fly gaming. Don't know what a Avalonian is? Then it's a human. Oh wait. That reads a little funny... No, it's an Eladrin. You can use/abuse/discard as fits your campaign.
Where's Bael Turath? Close your eyes and point. Read about that hex and then ponder the implications of Bael Turath being located in Rallu or the Altanis Highlands or wherever your finger landed.
My approach will be a bit of the former and a bit of the latter. I'm going through the Races now and I'm planning on ditching some and defaulting others to Half-Elf or Human. I'm also cribbing a bit from "A Song of Ice and Fire" so the end result will be a bit more like the Westeros of High Fantasy.
But I'm still leaving a lot of things open ended. Basically my campaign prep constitutes a word matching list...
Markabs --> Illithids
Astari --> Eladrin
Common Orichalan --> Half-Elves in the vein of the Targaryens
True Orichalan --> The Dragon born who serve(d) them
etc.