Kichwas
Half-breed
Re: Re: Re: Pros, Cons & Miscellaneous
The whole idea of making a movie for a toy line is largely his. Or rather he's the first person to make it into a successful business strategy.
Some years back in a show about him it was said that he got Star Wars funded by asking for little more than to have freedom with the rights to all licencing and toys from it. Something they thought at the time was a foolish mistake on his part.
Ed Greenwood coming to Kalamar to me is worrysome in the quality department but good for the sales. FR has no internal logic to it. It's a home grown world that got funded. In the years it's been around Greenwood has done nothing to change that. It's gained a very developed cast and a lot of details. But the core nature of it is that of the 'start here an expand out as they explore' style of world generation.
Kalamar by contrast is a designed world. Intentionally built from the ground up to hold together on all levels. It has a very different angle to it than the kind of work Greenwood is (loved : despised) for.
On Scarred Lands: I have trouble seeing this setting as anything but an ultra high magic world. More so than even FR. Not in terms of power level. But in terms of presense. There are magical things around every corner. Even the physical land is magical. The DM can set the presense of magic items to desire, and can cap the powerful wizards at level 20; but you can't deny the magic all over the place.
When I think low magic I think Harn; where magical elements are rare.
Scarred Lands has more magic in it than any published setting I've seen. Of the top of my head I can't think of a more magical setting; even when including non gaming fiction. That's what sets it apart. Every last thing in the 'present time' of the setting is the result of magic - divine or arcane.
How magical a setting is != how powerful it is.
He's also the best at building one.Talath said:Plus, George Lucas is directing Episode 2 ... and let's face it, when it comes to destroying a franchise, he is one of the best.![]()
The whole idea of making a movie for a toy line is largely his. Or rather he's the first person to make it into a successful business strategy.
Some years back in a show about him it was said that he got Star Wars funded by asking for little more than to have freedom with the rights to all licencing and toys from it. Something they thought at the time was a foolish mistake on his part.
Ed Greenwood coming to Kalamar to me is worrysome in the quality department but good for the sales. FR has no internal logic to it. It's a home grown world that got funded. In the years it's been around Greenwood has done nothing to change that. It's gained a very developed cast and a lot of details. But the core nature of it is that of the 'start here an expand out as they explore' style of world generation.
Kalamar by contrast is a designed world. Intentionally built from the ground up to hold together on all levels. It has a very different angle to it than the kind of work Greenwood is (loved : despised) for.
On Scarred Lands: I have trouble seeing this setting as anything but an ultra high magic world. More so than even FR. Not in terms of power level. But in terms of presense. There are magical things around every corner. Even the physical land is magical. The DM can set the presense of magic items to desire, and can cap the powerful wizards at level 20; but you can't deny the magic all over the place.
When I think low magic I think Harn; where magical elements are rare.
Scarred Lands has more magic in it than any published setting I've seen. Of the top of my head I can't think of a more magical setting; even when including non gaming fiction. That's what sets it apart. Every last thing in the 'present time' of the setting is the result of magic - divine or arcane.
How magical a setting is != how powerful it is.
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