Campaign Settings poll XLII

What campaign settings do you have games set in?

  • World of Greyhawk

    Votes: 130 29.9%
  • Forgotten Realms

    Votes: 158 36.3%
  • Eberron

    Votes: 86 19.8%
  • Old TSR setting

    Votes: 63 14.5%
  • 3rd-party setting

    Votes: 83 19.1%
  • Homebrew

    Votes: 234 53.8%
  • Not currently playing D&D

    Votes: 21 4.8%

Azazyll said:
Sigh...nobody here likes Ravenloft. No other publisher gives better support to their settings than Arthaus. And I'm not talking about Heroes of Light (shudder) but the Gazeteers, which are the best fluff-centered products I have ever read, save perhaps for the second edition Van Richten Guides. Ravenloft has always been where it's at.

That being said, I do love Eberron too.

I love Ravenloft. I'm just not playing it right now. A couple of my players have always wanted to NOT play Ravenloft or Dark Sun because they are too lethal. Although, one of them just quit, so maybe next campaign...

The Van Richten's guides, 2e and 3e are all amazing. I don't think I have ever seen a DM toolkit product for undead as good as VRGt The Walking Dead. The first time I ever really thought to put fey in my campaigns was after reading VRGt The Shadow Fey. Not to say the old ones aren't sectacular, too, I just wanted to point out that the quality of that series is being kept alive (even if they may be struggling a bit on finding new creatures to write about).

The gazeteers are one of the few 3e products I've seen that are both useful and actually entertaining to read. I can't get through a chapter of a Wizards book without falling asleep.

And Masque of the Red Death has gotten me all excited all over again. I loved that setting in 2e, and the 2e version is even better (less forced).
 

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I'm currently running a Forgotten Realms campaign, where the PCs all seem to have the attitude of tourists.

PC: "Hey, I've heard that if you walk a long way north from Silverymoon and travel through the orc- and giant-infested Silver Marches, you will have a great view across the Endless Ice Sea!"

Other PCs: "Sounds great! Let's do it!"

Not that I mind - it makes writing adventures much easier... ;)

I'm also preparing an Eberron campaign for my other group. We will be using GURPS for that campaign, though...
 

Eberron: playing (and now replacement DMing) a PbP campaign, over at the SDEN.
Forgotten Realms: playing in one tabletop campaign.
Homebrew 1: DMing a tabletop campaign, plus sometimes a few one-shots to help flesh out this or that aspect of the setting.
Homebrew 2: Playing in two parallel tabletop campaigns (one set 50 years before the other, and "remembered" in the dreams of the PCs of the other, it's rather cool).
Homebrew 3: Playing in a PbP campaign, over at ENWorld.
Homebrew 4: Playing in a PbP campaign, over at Nothingland.
 
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"At the moment" may mean many things but... let's say 3 active campaigns, one major being in Forgotten Realms, the other two are made of short adventures every now and then so the setting really isn't clearly defined: I could say one has several ideas from Planescape and the other is just plain generic.
 



Homebrew... but it includes all of the above so i checked all of the boxes.

plus Judges Guild... Wilderlands
and Harn
and etc...

i add parts every published setting i want to use into my homebrewed world... which means... OD&D RULZ....
 


Currently playing in two Greyhawk games, and about to begin in on FR game. and I and runnign a game set in a homebrewed fantasy Russia.
 

Homebrew, with liberal theft from published modules and other settings.

But hombebrew.... always homebrew. I like the freedom to create willy-nilly, but if I like bits of other stuff, I'll drop it in.

-Reddist
 

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