Man in the Funny Hat
Hero
Greyhawk: Played in a game long ago where the DM borrowed some stuff from the original box but have otherwise never read it, played it, and of course if they had just taken the original box and RERELEASED it people could actually have had legitimate experience and opinions about it.
Forgotten Realms: Played and ran FR-set games for what seems like forever. Even in moving the setting around the world from Waterdeep to Cormyr, to unknown corners, screwing with the map, the timeline, the NPC's... I finally got SO tired of it that I vowed NEVER to run another game there. However, it served well and faithfully as a basis for a game setting so I can't hate it.
DarkSun: Meh. Played one campaign therein which was alright but I didn't quite get into it. Maybe if it had been a different DM. The one who ran it found it very hard to commit to a sustained campaign. I even started thinking of him as the "campaign of the week" DM because he changed settings and even game systems so often.
Dragonlance: Did nothing for me. Tried to run a couple of the adventures but they didn't adapt well to a "normal" campaign.
Ravenloft: Definitely parts of it were great but I think it was a mistake to try to spin it into and "All Horror All The Time!" setting. It was a great place to visit but I wouldn't want to run entire campaigns there except on an intermittent basis.
Planescape: Was so off-putting just reading the parts that I did that I couldn't stand the thought of actually trying to run it or play it. The entire concept around it just did NOT work for me. This could be one of the few that I could actually use the word "hate" about legitimately.
Spelljammer: Loved it. Massive design flaws and all. Really it was more the swashbuckling fantasy pirates aspect that worked for me. I just studiously ignored the gonzo whackiness that divided others so strongly on the setting. They were either embracing the wierdness or it was making them ill while for me it almost didn't register as being there.
Birthright: This is one setting I simply know nothing about and thus do not care.
Eberron: Great source to steal ideas from but never actually gamed there. I never could quite get a read on how to approach it so for me it would have to be a good DM to bring it to life for me.
"Single-flavor/single-region" settings such as Al-Quadim or Kara-Tur never held any appeal for me. I vastly preferred a setting with a broad mix of cultures - even clashing and anachronistic mixes - to ones attempting to pattern themselves more closely after the real world.
Forgotten Realms: Played and ran FR-set games for what seems like forever. Even in moving the setting around the world from Waterdeep to Cormyr, to unknown corners, screwing with the map, the timeline, the NPC's... I finally got SO tired of it that I vowed NEVER to run another game there. However, it served well and faithfully as a basis for a game setting so I can't hate it.
DarkSun: Meh. Played one campaign therein which was alright but I didn't quite get into it. Maybe if it had been a different DM. The one who ran it found it very hard to commit to a sustained campaign. I even started thinking of him as the "campaign of the week" DM because he changed settings and even game systems so often.
Dragonlance: Did nothing for me. Tried to run a couple of the adventures but they didn't adapt well to a "normal" campaign.
Ravenloft: Definitely parts of it were great but I think it was a mistake to try to spin it into and "All Horror All The Time!" setting. It was a great place to visit but I wouldn't want to run entire campaigns there except on an intermittent basis.
Planescape: Was so off-putting just reading the parts that I did that I couldn't stand the thought of actually trying to run it or play it. The entire concept around it just did NOT work for me. This could be one of the few that I could actually use the word "hate" about legitimately.
Spelljammer: Loved it. Massive design flaws and all. Really it was more the swashbuckling fantasy pirates aspect that worked for me. I just studiously ignored the gonzo whackiness that divided others so strongly on the setting. They were either embracing the wierdness or it was making them ill while for me it almost didn't register as being there.
Birthright: This is one setting I simply know nothing about and thus do not care.
Eberron: Great source to steal ideas from but never actually gamed there. I never could quite get a read on how to approach it so for me it would have to be a good DM to bring it to life for me.
"Single-flavor/single-region" settings such as Al-Quadim or Kara-Tur never held any appeal for me. I vastly preferred a setting with a broad mix of cultures - even clashing and anachronistic mixes - to ones attempting to pattern themselves more closely after the real world.