Pielorinho
Iron Fist of Pelor
In our game, the evil Wakyambi elves enslave spirits and humanoids using demon-tainted crystal shards hammered into their victims' foreheads: those bearing such a crystal are absolutely dominated (i.e., will stomp on puppies, sell their grandmother into slavery, anything), and it's an arduous operation to remove the crystal.
My PC, a dwarven druid with strong ties to Moradin, has gathered a few of these crystals from slain slaves and has spent several levels studying them. I'm now 17th level and am thinking of making a spell, "Purify Crystal," that frees a target from the enslavement.
What I'm looking for are some ideas for the spell's parameters. It should be ninth level. It will probably cause severe (like 2d6) ability damage to all three mental stats for the creature being freed from enslavement--note that while this will knock many creatures unconscious, it's nothing that can't be fixed by a follow-up Heal spell, and such a one-two punch could change the course of a battle.
So:
-What would be an appropriate range?
-Should there be a saving throw?
-Should there be a funky casting time?
-What other features should the spell have?
Daniel
My PC, a dwarven druid with strong ties to Moradin, has gathered a few of these crystals from slain slaves and has spent several levels studying them. I'm now 17th level and am thinking of making a spell, "Purify Crystal," that frees a target from the enslavement.
What I'm looking for are some ideas for the spell's parameters. It should be ninth level. It will probably cause severe (like 2d6) ability damage to all three mental stats for the creature being freed from enslavement--note that while this will knock many creatures unconscious, it's nothing that can't be fixed by a follow-up Heal spell, and such a one-two punch could change the course of a battle.
So:
-What would be an appropriate range?
-Should there be a saving throw?
-Should there be a funky casting time?
-What other features should the spell have?
Daniel