erwtenpeller
First Post
Introduction.
This thread is used as a dump where I can share my ideas for an upcoming D&D campaign I'm working on. The players are all good friends of mine that I've played with before. The campaign will have a rotating GM seat, and the campaign setting will designed to facilitate that. We'd like to rotate the DM seat because we all feel that we have interesting stories to tell. This tabletop experience will be all about that; Designing fun and cool stories to share with your friends, and to feed off and amplify each-other's ideas and creativity.
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Part 1: The Setup
The basic background story for the setting of the world and the start of the campaign. The real story comes from us; The players / SLASH / dungeon masters. The idea is that, with every session, whoever runs the game contributes something that will allow the characters and the story to grow.
Ancient History: Apocalypse!
At the center of the world lies the Shattered Peak, a volcano thought to be dormant. Centuries ago, the peak erupted in fire and brimstone, and an army of demons spilled out, under command of the great demon lord: Terrorus. The great nations of Elf, Man, Dwarf and Dragonkin tried to fight back, but even united they could not stand against the endless waves of terror and destruction. Armies scattered, nations dissolved, great cities fell.
It was in this chaos that a few brave men and women did what what whole armies could not. They snuck, fought and bamboozled their way into the heart of the peak. There they defeated the great evil and with his demize, closed the rift through which the demonic hordes had come. With their mind-lord gone, the demons left behind lost their purpose. The day was saved!
The World Today: The Age of Adventure
The wake of demonic destruction did away with the prosperous nations of old. Now the world is littered with small, independant city-states that look out for themselves, often surrounded by no-man’s-lands and farmlands without rulers. The land beyond the protective walls of cities is known to be hazardous, filled with bandits, hungry giants, haunted castles and roaming tribes.
Adventurers are in high demand in this world. They are sent out to reclaim riches of old, to protect trade-caravans crossing the unruled wilds, and-- Basically everything that can be solved with a spell or a sword. And some things that could be solved without them!
Some adventurer’s groups gather great fame for their deeds. They are loved by “the people”, hailed as icons of fortitude. Wealthy families or merchant guilds are known to sponsor their own adventurer’s parties, and the more successful and famous the group gets, the higher their sponsors climb onto the social ladder. Great tournaments are held where adventurer’s parties compete in battle or more creative tasks, and the winners go home with great wealth and fame.
Think of this setting as Mad Max as written by the ghosts of Tolkien and Terry Pratchett.
Lion’s Gate: The “Starting Town”
One of these city-states is Lionsgate. As far as city states go, it’s pretty small, but has all the attractions one might expect. About half the population consists of humans, the rest is made up of a mish-mash of the other races found in the Player’s Handbook. It has it’s own merchants and artificers guilds, several stables, a multitude of taverns, bakeries, butchers, temples, churches, rat-catchers, wells and sewers. Looming over the city is Pride Rock; An enormous castle, a relic that even the demonic horde couldn’t bring down. In recent times the grounds around the castle have been bought up by nobles, and is now littered with their estates and mansions. To live in the shadow of Pride Rock is to live in luxury!
For a long time, Lionsgate was ruled by a council of nobles, usually coming from different houses. One of these nobles, Sir Richard Redmane, wasn’t too keen on sharing power. House Redmane orchestrated an elaborate ploy and after years of plotting, took control of Lion’s Gate in a bloody coup, taking out their biggest competitors. The smaller houses, fearing their own doom, quickly fell in line. And so began the reign of King Redmane.
With a new establishment arose the need for a new Adventurer’s Party. Who would take a king seriously that doesn’t have their own adventurer’s party to boast about? No-one! As such, the new king has put up a Royal Decree - All able-bodied men and women looking for a life of adventure need apply. The characters that you, the players, contribute will be the ones that “make the cut”. Apply now, adventure awaits!
This thread is used as a dump where I can share my ideas for an upcoming D&D campaign I'm working on. The players are all good friends of mine that I've played with before. The campaign will have a rotating GM seat, and the campaign setting will designed to facilitate that. We'd like to rotate the DM seat because we all feel that we have interesting stories to tell. This tabletop experience will be all about that; Designing fun and cool stories to share with your friends, and to feed off and amplify each-other's ideas and creativity.
---
Part 1: The Setup
The basic background story for the setting of the world and the start of the campaign. The real story comes from us; The players / SLASH / dungeon masters. The idea is that, with every session, whoever runs the game contributes something that will allow the characters and the story to grow.
Ancient History: Apocalypse!
At the center of the world lies the Shattered Peak, a volcano thought to be dormant. Centuries ago, the peak erupted in fire and brimstone, and an army of demons spilled out, under command of the great demon lord: Terrorus. The great nations of Elf, Man, Dwarf and Dragonkin tried to fight back, but even united they could not stand against the endless waves of terror and destruction. Armies scattered, nations dissolved, great cities fell.
It was in this chaos that a few brave men and women did what what whole armies could not. They snuck, fought and bamboozled their way into the heart of the peak. There they defeated the great evil and with his demize, closed the rift through which the demonic hordes had come. With their mind-lord gone, the demons left behind lost their purpose. The day was saved!
The World Today: The Age of Adventure
The wake of demonic destruction did away with the prosperous nations of old. Now the world is littered with small, independant city-states that look out for themselves, often surrounded by no-man’s-lands and farmlands without rulers. The land beyond the protective walls of cities is known to be hazardous, filled with bandits, hungry giants, haunted castles and roaming tribes.
Adventurers are in high demand in this world. They are sent out to reclaim riches of old, to protect trade-caravans crossing the unruled wilds, and-- Basically everything that can be solved with a spell or a sword. And some things that could be solved without them!
Some adventurer’s groups gather great fame for their deeds. They are loved by “the people”, hailed as icons of fortitude. Wealthy families or merchant guilds are known to sponsor their own adventurer’s parties, and the more successful and famous the group gets, the higher their sponsors climb onto the social ladder. Great tournaments are held where adventurer’s parties compete in battle or more creative tasks, and the winners go home with great wealth and fame.
Think of this setting as Mad Max as written by the ghosts of Tolkien and Terry Pratchett.
Lion’s Gate: The “Starting Town”
One of these city-states is Lionsgate. As far as city states go, it’s pretty small, but has all the attractions one might expect. About half the population consists of humans, the rest is made up of a mish-mash of the other races found in the Player’s Handbook. It has it’s own merchants and artificers guilds, several stables, a multitude of taverns, bakeries, butchers, temples, churches, rat-catchers, wells and sewers. Looming over the city is Pride Rock; An enormous castle, a relic that even the demonic horde couldn’t bring down. In recent times the grounds around the castle have been bought up by nobles, and is now littered with their estates and mansions. To live in the shadow of Pride Rock is to live in luxury!
For a long time, Lionsgate was ruled by a council of nobles, usually coming from different houses. One of these nobles, Sir Richard Redmane, wasn’t too keen on sharing power. House Redmane orchestrated an elaborate ploy and after years of plotting, took control of Lion’s Gate in a bloody coup, taking out their biggest competitors. The smaller houses, fearing their own doom, quickly fell in line. And so began the reign of King Redmane.
With a new establishment arose the need for a new Adventurer’s Party. Who would take a king seriously that doesn’t have their own adventurer’s party to boast about? No-one! As such, the new king has put up a Royal Decree - All able-bodied men and women looking for a life of adventure need apply. The characters that you, the players, contribute will be the ones that “make the cut”. Apply now, adventure awaits!
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