JoeGKushner
First Post
Over at RPG.net, there's a thread that mentioned several Paizo Adventure Paths.
I have the first two and several of the individual adventures. I've played through the old Dungeon Savage Tide, ran Shackled City.
Adventure Paths can be fun, but essentially that's it in terms of the campaign. You can hack, add, etc... but it's quite different than running adventurers that CAN be linked but have weak links to begin with.
What's your preference for an adventure? That it takes over the campaign in order to add its own touches or that it's an individual component that can be ported and played?
And let me know if you're a player or a GM.
I have the first two and several of the individual adventures. I've played through the old Dungeon Savage Tide, ran Shackled City.
Adventure Paths can be fun, but essentially that's it in terms of the campaign. You can hack, add, etc... but it's quite different than running adventurers that CAN be linked but have weak links to begin with.
What's your preference for an adventure? That it takes over the campaign in order to add its own touches or that it's an individual component that can be ported and played?
And let me know if you're a player or a GM.