Beedo
First Post
My group is a handful of dads (and their boys) and it's typically difficult to get the full roster every week - families are demanding. We'll range anywhere from 3 to 7 players any given night. I've been enforcing some techniques that work well for transient players:
I'm very much an old school DM andthe game is a bit of a sandbox. it's much easier to structure an episodic game with a rotating cast if you don't try to run a scripted game that requires every week attendance.
- Adventures are short - the dungeons are set up as 3-5 room delves, to allow the players to start and finish an entire lair in a single 3-4 hour game session.
- Every game starts and ends back in town (at the Adventurer's Guild Hall) so it doesn't matter if you miss next week.
- I target five players with encounter prep, scaling encounter difficulty up or down based on actual attendance.
I'm very much an old school DM andthe game is a bit of a sandbox. it's much easier to structure an episodic game with a rotating cast if you don't try to run a scripted game that requires every week attendance.