Mustrum_Ridcully
Legend
He still looks roughed up, but he feels no pain (at least nothing worth worrying about). It might still take a few weeks till his eyebrows and beard is regrown, but he feels fine.roguerouge said:During the day, your PC fighter faced a dozen swordsman and suffered being hit by 3 fireballs. One night of camping later, after an "extended rest," he's back to full hit points. How are you, as a DM, are going explain this crunch narratively?
Warning: Hit points have always been abstract, of course, so I'm curious for pro and con views, not slamming the edition.
Apology: I'm sorry if this has been debated before. I generally don't go in this part of the forum, so I wasn't able to easily find it if it had been debated already.
The real question might be: What will represent actual, longer-lasting injuries in 4E? The Simulationist in me demands to now. But he can't really scream for information, since he's hiding from the strong muscled Gamist in me, and fears he could alert him.

I am not surprised that this hasn't come yet during the DDXP. The storyteller (the other guy in me - He's not in hiding, but he has a light build and a weak voice) in me says that lasting injuries should occur rarely and have a significant impact of the story (just like death,the ultimate permanent condition - except in D&D, off course).
Addendum:
I can see as a possible house-rule for the more simulationist inclined that not all Healing Surges return each day, but instead only one per day. "Healing Surges left" now represent your lasting injuries. It's off course grittier, and you might want magical effects that replenish the "lost" surges.
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