Thaniel said:
Because 'bloodied' is just a game term. You're worn down. You're getting exhausted. That's what the 'bloodied' status means.
Indeed. Maybe you've got a few minor cuts, or a bloody nose. "First blood" may have been drawn, but it's not the end of the fight.
D&D has
always been like this. The same rationales I was using in previous editions of D&D, can be used now, in some ways, it's actually more consistent. In previous versions of D&D, if
some damage was simply fatigue, why wouldn't resting an hour cure a significant amount? Why do you need a CLW when X% of damage was fatigue? You could describe it as only physical damage [though that's just as silly.... a fighter shrugging off twenty physical longsword blows is kind of ridiculous, since these blows are by definition (in D&D) ones that bypassed your armor to a certain extent. I guess if you REALLY want, you can describe a good portion of those blows as VERY minor cuts, but that's no different from 4E's take], or you could rationalize it as divine favor that has been lost...
As another poster said, spirits/totems are another means of describing physical HP, or every being is simply magical... it's inherent in the setting. It could be your soul, fate, or the luck of the gods. (Actually, the latter two describe "near-misses" and all that, but whatever.)
In 4E, you simply must embrace that HP does not necessarily mean you were physically hit.