Hussar said:
Why? Why does being knocked unconcious HAVE to be described as a serious wound? Heck, you can get knocked out without serious wounds.
Because at 0 hit point, you are 3 rolls away from being dead. Sure, you can stabilize (with a 10 ), but the need to stabilize imply that you are dying and that the wound is a serious one.
Engilbrand said:
Abstract HPs make perfect sense. When you move over to falling damage, that's a real injury..
But you will heal from that real injury in six hours, even if you were dying and stabilized at the last round...
Think about it :
round 1 : Joe fighter slip off the wall, fall 120 feet. Take huge damage, ends in negative HP, dying.
Round 2 : Joe fighter roll to stabilize : 7, it's a miss, he is still dying.
Round 3 : Joe fighter roll to stabilize : 4, it's still a miss, he is stille dying.
Round 4 : Joe'player throw the dice but close his eyes and wait for the other player to announce the result. 14. Joe is not dead.
...
There is no magical healing in the party. Joe Fighter is still unconscious. Assuming he is not eaten alive by scavengers, he wake up 6 hours later, without a scratch.
That's what I don't like with 4e insta-healing. It makes a good game-play in NWN, but it sounds bad on a table-top game.