Though specific terms like 'hit points' are inevitably jargon, the impression I get is that 5e is written in natural language, throughout, even when that natural language has been peppered (and salted, perhaps assaulted) with instances of jargon. So, certainly both at the same time, quite a lot.The 5E rulebooks can't seem to make it clear when they're game jargon vs. natural language, and sometimes they are apparently both at the same time.
Like the thread topic says.
Here is the text of the fireball spell that seems relevant (SRD, pp 142-43):
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature . . . takes . . . fire damage . . . The fire . . . ignites flammable objects in the area that aren’t being worn or carried.
If the text describing the ignition of flammable objects that are neither worn nor carried is exhaustive of the effect of the spell upon things other than creatures, that would seem to imply that the spell can't melt ice. (Which is very obviously not a flammable material.)
What if the ice is being carried by someone? Or if the ice pendant is being worn (and it may not be necessary to melt much of that for the ice "stone" to fall out of its setting)?
You raise a good point about whether or not frost giants are warm-blooded. I don't have strong intuitions on that.You know there's already a bunch of issues with this, right? Like, why hasn't this pendant melted from being in close proximity to a warm body? Because a mostly water-based creature walking around with a body temperature freezing or below makes less sense than not melting a pendant, so "Frost giant" or not, it's warm-blooded.
Or, it isn't warm blooded, but we accept hat there's stuff in play with the world that doesn't match our expectations based on real-world precedents, and that means the fireball won't behave like normal fire all the time either.
If you frame the question this way - which is a fine way to frame it - then I think the issue becomes less about whether or not fireball can affect objects and more about the in-fiction meaning of saving throws and hit point loss.Let's be practical for a moment - the whole issue has nothing to do with whether fire would damage particular objects. The problem is that a third-level spell should not cause double-jeopardy: causing hit point damage *and* destroying valuable, functional items. The spell is intended to wear down only one resource: hit points, and to have it do more would make it notably more powerful than intended.
The question is far less, "Can a fireball melt ice?" and far more, "Should the fireball spell be allowed to destroy items an enemy is using?"
You raise a good point about whether or not frost giants are warm-blooded. I don't have strong intuitions on that.
If you frame the question this way - which is a fine way to frame it - then I think the issue becomes less about whether or not fireball can affect objects and more about the in-fiction meaning of saving throws and hit point loss.
And that really is the question the OP is asking in this thread - and seemingly a dozen othersThe question is far less, "Can a fireball melt ice?" and far more, "Should the fireball spell be allowed to destroy items an enemy is using?"
My freezer is meat-free, but I'm familiar with the phenomenon.Do you own a freezer? Does it contain meat? Does that meat bend much, or at all? Have you ever tried to flex a joint on a frozen chicken leg? That's what happens when a critter that isn't warm blooded spends significant time in conditions below freezing. It is an ugly bag of mostly water, and will freeze hard as a rock.
Sure, but frost giants aren't canonically described as being fleshy mammals, are they?unless we move over into magical or otherwise quite alien biology - but then once again we are admitting things don't work the way they do in our world, and that opens the door to other non-intuitive behavior.
Well, that is being discussed in another thread!in the 5e fireball case, the saving throw is irrelevant. If you are wearing it or using it, the fireball won't ignite it whether you make the save or not.
For me, this is the crux. (That's not to say it is, or should be, the crux for everyone.) I think that avoiding wonky narration is a pretty high priority.If you move this to the in-fiction meaning of saving throws and hit point loss, you can also still eave yourself in the space of not being able to come up with a narration that fits the observed results and intuition all the time. Saving throws and hit points are *abstract* and thus don't always lead comfortably to concrete narrations.
This is why some folks go instead to having it covered by the world metaphysic - rather than try to find a narration of the savign throw and hit point loss that fits *real world* physics, we note that magic is a little wonky, and sometimes doesn't follow the real world version of things. You lose some hit points, without subsidiary effects and move on.
Which is to say, "PAY NO ATTENTION TO THE MAN BEHIND THE CURTAIN!" If you think too hard about it, you *will* find holes, whatever your take on HP and saving throws.
This is not correct. I'm not that interested in whether or not fireball can be used to destroy an enemy's gear or equipment - that's more of a side-issue that is brought into play by what I am interested in. And that is the relationship between the mechanics and the fiction, which I think (again, others may not) is fundamental to the difference between a RPG and a boardgame (or CCG, videogame, etc).And that really is the question the OP is asking in this thread - and seemingly a dozen others
My freezer is meat-free, but I'm familiar with the phenomenon.
But frost giants are immune to cold. Is this because their blood is warm, or is it independent of their bloodedness. At least some depictions of frost giants (and even moreso the 4e frost titans) give the impression that they are somewhat ice-tacular all the way down.
Sure, but frost giants aren't canonically described as being fleshy mammals, are they?
Whereas the product of a fireball is canonically described as flame, of the same sort as a dragon's breath, which canonically is fire all the way down.
Well, that is being discussed in another thread!
For me, this is the crux. (That's not to say it is, or should be, the crux for everyone.) I think that avoiding wonky narration is a pretty high priority.
This is not correct. I'm not that interested in whether or not fireball can be used to destroy an enemy's gear or equipment - that's more of a side-issue that is brought into play by what I am interested in.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.