kamosa
Explorer
dead said:What if your players knew you were cheating (or "doing your job" by fudging rolls, etc.)? Would they not feel disappointed? Would they not feel more like the GM's puppets than player characters?
Depends on how the breaks of the cheating go.
If you always have to cheat the rolls to save the party because you made the monsters too powerful, then the players will be disappointed. Nothing gets old like have the GM bail you out of every combat. Your players feel like they don't have an effective character and they don't feel like they earned any of the glory of the adventure. After a while they will get bored watching you solve your own adventure by cheating the situtation.
If you always have to cheat the monsters up because you made them too weak, same thing. The players will feel like their hard work is for naught, because no matter what they do, the monsters always go down at about the same point. Why try hard to win the combat if taking it easy and not risking your character gets the same result.
Like most things in D&D, it comes down to GM - Player trust. If your players trust you as GM then a little fudge every now and again is just part of the game that keeps it fun. If they don't trust the GM, it is seen as a major problem that can ruin the fun of the game.