Can a Phantom Steed run?

SRD said:
The subject of a fly spell can charge but not run

That's pretty much what I was thinking of when I mentioned specifically excluded.

Wings work...

SRD said:
A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon attacks, but these deal double damage. A creature can use the run action while flying, provided it flies in a straight line.
 

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This has come up before. I thought the consensus was that since running is dependant upon your CON score, and a PS doesn't have CON, that it can't run.
 

Phantom Steed is an interesting spell. It gives only certain physical stats, and leaves others blank. It specifically describes the creation as quasi-real, horselike creature. It says it can not fight, and gives exact values for its AC (from which we can determine a dex of 20 or 21), and exact hp (7+1/caster level).

The spell description states exactly what it can carry, and that weight is dependant on the weight of the caster and caster level, suggesting it has no game-defined strength score.

As these values are absolute, you could claim that the thing is simply a magical creation and thus has no Con score, or you could default to a horse's Con score. It is question for the DM to decide whichever fits his/her campaign the best.

Now here is where it gets fun:

Let's consider what a phantom steed from a 5th level caster can do (the lowest regular level the 3rd level spell can be cast).

Speed = 20*5, or 100 feet in an action. Run at times 4. 400 ft in a round. That's 4000 ft in a minute. That's a mile in 13 rounds.

If you don't consider it to have a Con score, that means in an hour it can cover 45.45 miles. As it can stay around for 5 hours at that level, that's 227.25 miles.

At max speed, (12th level), it's base speed is 12*20 = 240 ft a round. At a run that's 960ft per round. 9600ft per minute, or 1.8 miles a minute. 109 miles an hour. 1,309 miles if you can have it run for the whole 12 hours you have it.

And at 14th level it flies. :D

Now, some might think this silly. True, but by 9th level the party is teleporting, and by 14th level the party is greater teleporting, so in all it's really not that bad.

If you do assign it a Con score and thus disallow the running for the whole time, the phantom steed still is a good spell. Using the long distance travel speeds from the PHB, at 5th level the horse has an hourly speed of 10 miles at a walk, or 20 miles at a hussle. For the 5 hours you get it, you can cover 50 miles. A light horse needs 8 hours to cover 48 miles.

At 12th level, you have an hourly speed of 24 miles at a walk, or 48 miles at a hussle. For the standard 8 hour day travel day, that's a total of 192 miles. And if you want to push your phantom steed for the whole 12 hours because it's not a real mount, that's 288 miles. And at that level it water walks and ignores terrain effects.

And at 14th level you get that speed while flying.

It might not be teleport, but it sure beats walking.
 

Stalker0 said:
Phantom Steed is giving a speed, but it doesn't say whether it can or can not run. What do you all think?

It can run.

You'll note that when something can't run (golems, for example), it's expressly called out as such.

So thus the default assumption is yes.
 

As an addendum to my previous report:

Quoting from the hypertext SRD:

Constitution

Any living creature has at least 1 point of Constitution. A creature with no Constitution has no body or no metabolism. It is immune to any effect that requires a Fortitude save unless the effect works on objects or is harmless. The creature is also immune to ability damage, ability drain, and energy drain, and automatically fails Constitution checks. A creature with no Constitution cannot tire and thus can run indefinitely without tiring (unless the creature’s description says it cannot run). (emphasis mine)


As it is described as creature in the spell effect, and with no Con score mentioned, and the undead (also creatures without a Con score) can run (except zombies), it does appear as if the phantom steed can indeed run.
 

I agree that it can run, and run all day without fatigue.

What I wonder is if it has the run feat. I'm going to guess not, but my opinion has changed on this point a few times.
 

TheGogmagog said:
I agree that it can run, and run all day without fatigue.
Same here. Noone would have ever cared to take that spell if it wouldn't have been our groups cheapest "teleport" spell.
 

shilsen said:
Since the spell actually says that you "can charge but not run," the answer is obviously "np."

I thought the answer was obvious too, but I confess I hadn't considered 'np' among the possibilities...

-Hyp.
 

I say a Phantom steed has 1 point of constitution. Nothing in it's description gives it immunity to Fortitude saves, ability damage, ability drain, or energy drain. That means it defaults to 1 point of Con as described in the description of the constitution score.

Constitution

Any living creature has at least 1 point of Constitution. A creature with no Constitution has no body or no metabolism. It is immune to any effect that requires a Fortitude save unless the effect works on objects or is harmless. The creature is also immune to ability damage, ability drain, and energy drain, and automatically fails Constitution checks. A creature with no Constitution cannot tire and thus can run indefinitely without tiring (unless the creature’s description says it cannot run). (emphasis mine)
 

I say no. It is a spell effect, not a summoned creature. It can move at top speed for the entire duration, but it can't take the Run action.
 

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