You can deal non-lethal damage with a melee attack, per the rules (as has been stated), so no knocking people out with arrows or spells (unless that's how the spell works - cast Sleep instead of Fireball, for instance).I know you can deal non lethal melee damage, but a spell? For the life of me I didn't find any information regarding this.
You can deal non-lethal damage with a melee attack, per the rules (as has been stated), so no knocking people out with arrows or spells (unless that's how the spell works - cast Sleep instead of Fireball, for instance).
Is the intent that only melee weapon attacks can knock
foes unconscious, or can melee spell attacks as well? If
you reduce a creature to 0 hit points with a melee attack,
you can knock the creature out (PH, 198). That melee attack
isn’t restricted to weapons. Even a melee spell attack
can be used to knock a creature out.
Didn't mean to imply otherwise, the rules pretty clearly say 'melee attack' not 'melee weapon attack' or anything more specific.Many spell descriptions specify a melee spell attack. Examples are Bigby's Hand, Contagion and Inflict Wounds. A melee spell attack is a melee attack.
?I wish they added damage types and resistance to the game, versus generic non-lethal, damage resistance, etc. A little bit more detail would have gone a long way.
'Many' is relative. Most spells don't use attack rolls, at all, not even most spells that inflict damage.
Nor do all spells that use melee attack rolls inflict damage.
Another example, Shocking Grasp, I'd have no trouble with - 'shocking' someone unconscious seems fine in a way that incinerating or necrotizing them to unconsciousness doesn't.
There's a disconnect here.I also require characters to state that the attack is non-lethal before the attack. This allows the target to know that the enemy isn't trying to kill them, leading to interesting RP opportunities during combat.
Agreed.Also the backwards time logic (choosing after the fact) just bugs the crap out of me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.