Can a wand be used more than once per round?

about the whole line of Wizards passing the wand and initiative thing, ready an action won't work, since you can only perform one action with a readied action, delay should work fine though.

As far as the using the wand, I think I would rule that objects can only be used a number of times in a round as if 1 person was performing the action, instead of multiple users. Meaning a Wand could only be used once since it requires a standard action, a door could be both opened and closed, but not opened again regardless if one person is doing it or two people. An Item could be dropped any number of times, but could only be picked up twice since doing so is a move action. The object has used up all it's "actions" for that round. It makes since and is simple, and maintains the feel of simultainity? without being overly complicated. It may not be RAW, but they also didn't used to have rules for how far you could fall in a single round either.
 

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Lord Pendragon said:
I may be misremembering, but I would have sworn that you can only take actions on your turn, excepting only the new Immediate Actions, and most certainly not excepting Free Actions. But perhaps I'm mistaken about that.

Speaking is a free action that is explicitly permitted outside of your own turn.
 

Hypersmurf said:
Huh? Where?
I quoted you, the first and last line of the same post where you contradicted yourself.

Hypersmurf said:
So are you suggesting that two characters can't take full round actions consecutively in the same round?
Not at all. Because combat is discrete, that's the only way to take them.

Hypersmurf said:
If they can, then we know two consecutive full round actions can occur ina six round period, and therefore the fact that a character cannot take two full round actions in the same round is not due to the length of time a full round action takes.
Not just two, but an infinite number. But, your conclusion is still false. You cannot add the "and therefore" clause to that sentence.

Hypersmurf said:
If you claim that the reason a character cannot take two full round actions in the same round is due to the length of time a full round action takes, you must for consistency prohibit two characters from taking consecutive full round actions in the same round.
I must do no such thing. My argument is that it's a fact of the gaming system that we must necessarily overlook the illogical inconsistency. That paradox exists and we must turn a blind eye towards it. Trying to explain it like you are doing is wrong.
 

Hypersmurf said:
So if the second character takes an out of turn free action to say "Magic Missile him, so I can see which wand I should use!", followed by the sequence described, how then?

What about if one character takes a standard action to cast Remove Paralysis on another character, who then takes a standard action to cast Magic Missile? It was physically impossible for the second character to begin casting while he was paralyzed.

I play 3.0, where out-of-turn free actions (for talking) aren't allowed.

In the second example, the un-paralyzed character begins casting after being resuscitated, and "actually" finishes a turn after that point.
 

Infiniti2000 said:
I quoted you, the first and last line of the same post where you contradicted yourself.

No, you misread what I wrote.

Your assumption is that a full round action takes six seconds. ...
I'm arguing that a full round action for each character involved in a combat = 6 seconds.


If there are six characters involved in the combat, then I can rewrite those two lines as
Your assumption is that a full round action takes six seconds. ...
I'm arguing that six full round actions = 6 seconds.


If there are three characters involved in the combat, then I can rewrite those two lines as
Your assumption is that a full round action takes six seconds. ...
I'm arguing that three full round actions = 6 seconds.


Not that three full round actions = 6 seconds and 6 seconds and 6 seconds. The total time that elapses while all three FRAs are taken, even if they're taken consecutively, is 6 seconds.

-Hyp.
 

Guys, it really doesn't matter. If combat starts at 1pm and lasts 15 rounds, when combat is over, it's now 1:01:30. That's all the 6 second round really means. If we wanted to make it perfectly realistic, we probably could, but it would be impossible to adjudicate, and not fun for anyone.

-The Souljourner
 

The Souljourner said:
Guys, it really doesn't matter. If combat starts at 1pm and lasts 15 rounds, when combat is over, it's now 1:01:30. That's all the 6 second round really means. If we wanted to make it perfectly realistic, we probably could, but it would be impossible to adjudicate, and not fun for anyone.

Actually, it's more like 4:15 PM when that combat ends. ;)
 


Hypersmurf said:
The total time that elapses while all three FRAs are taken, even if they're taken consecutively, is 6 seconds.
Right. And, the time it takes one of those three FRAs to execute is 6 seconds. Not only does it take 6 seconds for all three to resolve "in sequence", but each individual FRA takes a full 6 seconds. That's a paradox, is it not? We're in agreement, right? If you disagree, please be explicit.
 

Infiniti2000 said:
Right. And, the time it takes one of those three FRAs to execute is 6 seconds. Not only does it take 6 seconds for all three to resolve "in sequence", but each individual FRA takes a full 6 seconds. That's a paradox, is it not? We're in agreement, right? If you disagree, please be explicit.

wrong. I do not think that each FRA nessacarily takes 6 seconds to complete. The only actions I think nessaccarily take 6 seconds are those where the effect materializes at the begining of the character's next turn. All other FRAs are actions which for whatever reason do not give you a chance to take any other actions in a given 6 seconds.
 

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