Can a warlord "heal" an unconscious character

Urgh. I think I'll bookmark this thread under "Reasons why 4E bothers me." I'm not disagreeing with anyone's interpretations of the rules, but allowing a Martial character to "Inspire" someone (with "Words") from negative HP to positive HP just bugs me. The number of Narrativisms/SODs necessary to play this game just keep piling up.

Sorry for any kind of thread jack. Feel free to ignore me.
 

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Ahem .. I was just throwing in a random movie quote.

I sorta agree with you, though.
See, when healing magic is used, you could always say, "hey it's magic!"
Warlord tells some unconscious dude to get back up from 25 feet away is just abit silly.

However, I treat 4e like a board game, so .. if I want realism I'll play a game wherein a single hit = possible death.
That's realistic.
 

Yet strangely, talking someone who is out of the fight back into the fight is such a movie cliche, even in sword+sorcery movies, that I figured that its inclusion is natural and makes sense given the heroic fantasy world they're trying to portray.
 

Meh, I'm sure it annoys pretty much every person that values realism very high.
It sure as hell annoys me to the :):):):).

You gotta figure there's a difference between UNCONSCIOUS and SLEEPING. When you're in a coma, you don't wake up to loud noises.

Anyways for a counterexample, I just think of this great quote from the movie The Abyss :"Wake up bitch !!!!!!!!!!!!*SLAP*" and it works. (great scene, lame movie)
 

Urgh. I think I'll bookmark this thread under "Reasons why 4E bothers me." I'm not disagreeing with anyone's interpretations of the rules, but allowing a Martial character to "Inspire" someone (with "Words") from negative HP to positive HP just bugs me. The number of Narrativisms/SODs necessary to play this game just keep piling up.

Sorry for any kind of thread jack. Feel free to ignore me.

The same mechanic is when an team is losing and its supporters start to cheer and root even harder, giving the team an new boost and ultimately winning or scoring..

Hitpoints is not mere wounds, it is fatigue, inspiration and much much more..

The name is just an collection and to simplefy the mechanics for knowing how well you're character is doing..
 

Remember, the fluff in the top of the power can be changed by each player as they like and at a whim.

The warlord could describe it as summoning an invisible purple elephant that awakes the wounded character from the brink of death with its trumpet blasts if he likes - as long as what he describes has the same gameish effects.

And the reverse holds true also, of course. It does not matter how the warlord does describe his powers - the same things will happen whether the character is healed by something the warlord describes as cheerleading, applying a poultice, or using the above purple elephant (whose name is Gorga, btw).
 
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The number of Narrativisms/SODs necessary to play this game just keep piling up.

Narrativism for the win!!!

Seriously, how many people have stayed on the bedside of a comatose lover/friend/family member, talking to them...

And of course, in fiction, this is sure to result on said character "returning to life"! (how/if it works on real life is a question I leave to neurologists)

D&D being a kind of collaborative fiction (IMHO), this works perfectly for me.

In the words of Miles Vorkosigan: "I don't dare die, there's this fierce lady who's promised to kill me if I do".

edit: Fellow Narrativist DMs look here: http://tvtropes.org/pmwiki/pmwiki.php/Main/ConvenientComa
 
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Urgh. I think I'll bookmark this thread under "Reasons why 4E bothers me." I'm not disagreeing with anyone's interpretations of the rules, but allowing a Martial character to "Inspire" someone (with "Words") from negative HP to positive HP just bugs me. The number of Narrativisms/SODs necessary to play this game just keep piling up.

Sorry for any kind of thread jack. Feel free to ignore me.

Yeah! Games that require people to have an imagination bother me, too.

Everytime I fall to negative HP or unconcious, the only things that get me up are magic, too. Why shouldn't the same be true in fantasy?
 


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