Can a warlord "heal" an unconscious character

I dunno, once you can establish that "Unconscious" is a condition that might encompass any number of narrative states (see also: Dazed, Stunned), it's a pretty easy jump.

-O
If it were "an easy jump", we wouldn't have so many of these threads (and face-to-face discussions) about it.

Healing is weird in 4e (as compared to all previous editions). There's just no denying that for many gamers, the jump is harder to make.
 

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Healing is weird in 4e (as compared to all previous editions). There's just no denying that for many gamers, the jump is harder to make.

Healing's always been weird in D&D, because hit points aren't very good at simulating actual wounds, and work better as an abstraction. 4e just embraces this fact more than previous edititions have.
 

hps and healing have always been wierd.

Character are able, as they advance in level, to survive events that should kill any human being outrigh, like falls from great heights, being chewed and swallowed by a creature larger than a T-rex, and so forth.

If you assume that hps represent actual physical wounds in proportion to the damage infliected, the game will have always seemed absurd.

If you /don't/ - if you're comfortable with the late EGG's description of hps in the AD&D DMG, for instance - then you should have no problem with the heroic inpiration provided by the Warlord re-charging the heroic luck/skill/endurance of his heroic allies.
 

It's not even a great leap to say someone can be talked away from the brink of death. Unless you've never read a book or watched TV. "GET UP SOLDIER! I DIDN'T GIVE YOU PERMISSION TO LIE DOWN!"

Other than religious figures or characters in anime targeted at children I can not for the life of me think of any book or movie I've ever seen where someone who was making DEATH SAVES every round because they have been so badly wounded they're on the brink of death where someone has shouted at them and they've jumped back up and started fighting as if they had no injuries what so ever. Never. Ever. Magic yes, encouraging words, no.

Warlords can do it in a dark room on a deaf leper who has no sense of smell and is 5 squares away too. You can't explain it. It just is.
 

Other than religious figures or characters in anime targeted at children I can not for the life of me think of any book or movie I've ever seen where someone who was making DEATH SAVES every round because they have been so badly wounded they're on the brink of death where someone has shouted at them and they've jumped back up and started fighting as if they had no injuries what so ever. Never. Ever. Magic yes, encouraging words, no.

Warlords can do it in a dark room on a deaf leper who has no sense of smell and is 5 squares away too. You can't explain it. It just is.

I don't recall seeing anyone making Death Saves in a movie or book at all...
 

Healing is weird in 4e (as compared to all previous editions). There's just no denying that for many gamers, the jump is harder to make.
Only if they're dead set on not accepting it, for whatever reason. If you actually want a reason it works, instead of a reason to complain, it's not an issue at all.
 

Other than religious figures or characters in anime targeted at children I can not for the life of me think of any book or movie I've ever seen where someone who was making DEATH SAVES every round because they have been so badly wounded they're on the brink of death where someone has shouted at them and they've jumped back up and started fighting as if they had no injuries what so ever. Never. Ever. Magic yes, encouraging words, no.

Warlords can do it in a dark room on a deaf leper who has no sense of smell and is 5 squares away too. You can't explain it. It just is.

You don't watch enough action movies then. It doesn't just happen a lot, it's a cliche.
 

If it were "an easy jump", we wouldn't have so many of these threads (and face-to-face discussions) about it.

Healing is weird in 4e (as compared to all previous editions). There's just no denying that for many gamers, the jump is harder to make.

I can totally see that. It's a big shift to be sure.
 

Other than religious figures or characters in anime targeted at children I can not for the life of me think of any book or movie I've ever seen where someone who was making DEATH SAVES every round because they have been so badly wounded they're on the brink of death where someone has shouted at them and they've jumped back up and started fighting as if they had no injuries what so ever. Never. Ever. Magic yes, encouraging words, no.
What would you say is the narrative effect of failing a death save?

I'm not convinced there is one, until you fail the third one.

-O
 

... if you're comfortable with the late EGG's description of hps in the AD&D DMG, for instance - then you should have no problem with the heroic inpiration provided by the Warlord re-charging the heroic luck/skill/endurance of his heroic allies.
And yet, I know many, many gamers - from many different gaming groups - some with decades of gaming experience - who have trouble with the way 4e treats hps.

(I'm talking about healing surges, martial (like Warlord) healing, kobold hps, etc.)

Be clear about what I'm saying: This isn't a rant --> It's an observation. Saying "it isn't a problem" is kinda missing the point.
 

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