Squire James
Explorer
Death is no excuse to be lying down on the job! Get up!
Look, the plural of anecdote is not data. So don't walk in here and assume that your stories are true and representative of every opinion out there.Be clear about what I'm saying: This isn't a rant --> It's an observation. Saying "it isn't a problem" is kinda missing the point.
Cryptos explained this in post 9 upthread: (i) at the table, the player uses her Healing Word resource; (ii) in the gameworld, the imperative of loyalty to his comrade revives the deaf leper with no sense of smell (a bit like Aragorn's dream sequence in The Two Towers movie).Warlords can do it in a dark room on a deaf leper who has no sense of smell and is 5 squares away too. You can't explain it. It just is.
I think you'll find I didn't write that.So don't walk in here and assume that your stories are true and representative of every opinion out there.
Death is no excuse to be lying down on the job! Get up!
Nod. I'm not surprised, 4e doesn't really change the concept of D&D hps, it just hangs more of it's mechanics on that concept than did prior editions - it's more internally consistent. If you didn't like or didn't get the concept of D&D hps before, you could ignore it, wrap it all up as 'magic' (since magic restored hps), and leave it at that.And yet, I know many, many gamers - from many different gaming groups - some with decades of gaming experience - who have trouble with the way 4e treats hps.
That a bit of encouragement from a heroic leader can also get you to just ignore that gash until you can bandage it up isn't much of a stretch, either.