Obryn
Hero
Once again, you're asserting a very strict relationship between the mechanics and the narrative that just isn't there in 4e.You can say that and maybe it isn't for you, but it is utterly ludicrous to me. Someone bleeding out (it's called "bloodied" for a reason), UNCONSCIOUS and DYING from being hit by a sword does NOT get up from some words of encouragement. That would be what would be considered a miracle in real life. Then with 5 minutes of rest they're not even bloodied anymore... yeaaaah.
The mechanical state of being "Bloodied" does not mean bleeding out. The game mechanic of "Unconscious" doesn't preclude some degree of awareness of the world. A failed death save doesn't necessarily mean the character's trying to shove his intestines back in.
There's not a 1:1 correspondence of mechanics:narrative in 4e. This was, however, an apparent design goal of 3e.
I can understand if you don't like this separation of mechanics and narrative, but you're arguing the same points over and over again, and I can't believe you don't understand this crucial difference between 3e and 4e yet. The kind of arguments you're making are not persuasive if you're treating 4e as 4e; they're only sensible if you're looking at the 4e mechanics through the lens of 3e's assumptions.
-O