Ruin Explorer
Legend
This is DnD, not fundamentalist religion. Let it be.
Oh the pure, unadulterated hypocrisy!

This is DnD, not fundamentalist religion. Let it be.
Wait, why?Due to high stealth skills, Rogue archers may have an easier time approaching sentries, but must get within 30ft to use SA/Assasination.
Wait, why?
[MENTION=18]Ruin Explorer[/MENTION]: I can think of plenty of situations outside of the standard "combat encounter" framework where a Rogue could shine more brightly than a Fighter as an archer: an actual assassination job, a running battle across the rooftops, a sentry position watching for pursuers, a performance to impress the duchess. Any of these would suit the Rogue's combination of combat chops and skill mastery.
I'm going to assume the +5 bonus from expertise if he chose those as his/her expertise skills.Please can you explain the bolded ones a bit further? What's edge he has?
The first two are actually within the standard "combat encounter" framework, I note - but Rogue could do very well as they involve running around a lot, which he is good at.
I'm going to assume the +5 bonus from expertise if he chose those as his/her expertise skills.
It will be in the final version(as far as we know), but since this entire discussion was about the October playtest, I figured I'd use that number.Didn't Expertise become "double proficiency bonus", which makes it not as good at low levels, but amazing at high?
I'm going to assume the +5 bonus from expertise if he chose those as his/her expertise skills.