francisca said:Now, come on. you were supposed to say:
"Dawn Patrol is the only true dogfighting game. All others are pale imitations."
Ranger REG said:As an old-school wargamer, I favor the the grid-based tactical combat rules found in the revised core rulebook more than the abstract rules found in the original core rulebook, although I must admit it does need some minor tweaking.
Of course, you can't run a chase/pursuit encounter with grids -- otherwise, you'll be running off edge of the map, even though freestanding, you need to shift playing piece so you can still move -- so I turn to the Spycraft chase system (core rulebook and Soldier/Wheelman Class Guide.
If you're not satisfied with anything out there, make your own.
Ranger REG said:Add it in as "new use of skill."
Or check out Blood and Guts for an example of Top Gun advanced class with barebone yet additional material on dogfighting.
BTW, I do agree, we have yet to see a perfectly good d20 aerial combat system, but I think we're heading in the right direction toward it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.