Can anyone think of any reason not to be a Rogue?

Irda Ranger

First Post
My wife wants to DM a solo quest for me, and she wants it to be urban. As it happens, I have the three Freeport Adventures, but haven't played them yet. Convenient, eh?

So, that brings me to the title. Can anyone think of any reason not to play a Rogue is this adventure? I thumbed through the adventure when I bought it, but haven't read it in detail. (and of course, I don't want to)

I probably won't be first level, maybe 3rd? No decision on that yet, but that's probably what it will be. Maybe a level of spellcaster to use wands, scrolls and use activated items?

Thanks for the input.
 

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Because you don't want to?

There's some other good options out there for an urban campaign: Masters of the Wild has a pretty good alternate "urban ranger" that would be fun in an urban campaign, and Path of the Sword by FFG has an alternate "urban fighter" that gives up a bonus feat or two and some armor proficiencies for more skill points and more class skills. For a solo game, I'd probably prefer the urban fighter, myself. Or maybe a level of urban ranger first to take advantage of the front-loading of the ranger.
chuckle.gif
 


Rogues don't always make great solo adventurers,
if only because they depend upon other party members
for their major combat ability (sneak attacks)...
 

Actually I'd say rogue monk. But you'll have to get her permision beause of the monk's multiclassing restrictions.

Here is why - the monk lets you fight your way out of a jam without having to wear armor and carry weapons that mess up your roginess.

Rogues get use magic device as a skill you don't need a level of spell caster for them. Matter of fact I have this character concept for a fairly high level rogue who has everyone convinced he is a wizard through the use of wands. Would make a great cover for a hidding villian.

These two classes are the perfect compliment to one another for a solo adventure that will involve battle.

Also if you're using canned adventures for a solo campaign have her come here for some help on softening up the encoutners a bit or you'll wind up with a CoC life span.
 

Why not to be a rogue?

High guild taxation, along with an increase in the local guard. No insurance, high risk for those second story men.
Those pesky party paladins ( say that three times fast....) always with the morals and stuff.
 

Re: Why not to be a rogue?

ejja_1 said:
High guild taxation, along with an increase in the local guard. No insurance, high risk for those second story men.
Those pesky party paladins ( say that three times fast....) always with the morals and stuff.
Just because you're a "rogue" doesn't mean you're a thief! :( This is exactly my problem with defined classes; you get too pigeonholed. The rogue is the most flexible class out there, it can easily represent all kinds of characters, many of whom are completely law abiding.
 

Rogue - An unprincipled, deceitful, and unreliable person; a scoundrel or rascal.

Yeah he could be law abiding just not very likable is all. At least not once you get past his charming and witty exterior anyway.
 

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