Sir Whiskers
First Post
If your character is going to be solo, I'd recommend rogue with one level of cleric. As one of your domains, take magic.
The rogue benefits are obvious - just pick several skills to emphasize and take your character in that direction (make sure to max out UMD and tumble).
The cleric adds the ability to heal yourself, use divine and arcane spells and items, and (hopefully) gives you a temple to turn to when times get tough. Of course the temple will want services from you, but that's a great way to get involved in some adventures, so everyone wins.
The rogue benefits are obvious - just pick several skills to emphasize and take your character in that direction (make sure to max out UMD and tumble).
The cleric adds the ability to heal yourself, use divine and arcane spells and items, and (hopefully) gives you a temple to turn to when times get tough. Of course the temple will want services from you, but that's a great way to get involved in some adventures, so everyone wins.