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Can getting what you want ruin your fun?

Wiseblood

Adventurer
Please allow me to explain...

Many of you have experienced D&D in a number of incarnations. Coming all the way up from OD&D. Today the latest versions of games within our hobby have lifted the restrictions that we may have chafed at in bygone years. Have these changes, that allow you to do things you were prohibited from doing, diminished your fun?

Limitations have been lifted or entirely erased. This has a profound effect on power. Racial level limits and class restrictions were included before to balance out races that were considered more powerful. This created a type of racial identity that still lingers in our thoughts today. The races of today's games still carry bonuses but many if not all of the restrictions have been relaxed. Ability scores have been revamped and codified and again the limits have been lifted. The result has been that ability score bonuses have increased both in value and quantity.

Niche protection (though I doubt that's what it was called) was one of the motivations behind classes. Skills have emerged as an important part of the experience. They have grown from the void and transformed. Their beginnings were with the thief class and, were so well liked and envied they have been assimilated into all classes to various degrees. Fighting has always been in D&D. Classes have drifted towards each other in combat efficacy. Classes that were once considered somewhat pathetic in battle have been reshaped into combat classes.

I believed I wanted these changes. I wonder now if these things have contributed to the aspects I like least about our evolving hobby. The erosion of niche protection, power creep, more maths and balance issues have been my bane. I would like for them to go away. Will getting what I want ruin my fun?
 

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I got what I wanted with 3E in the vast wealth of options. What I didn't want was the power creep and rule lawyering that came with it. The latter was one of those things that crept up on me; I was being dogged with the rules to keep things from becoming overpowering and I didn't realize that it was actually strangling my enjoyment until I tried a few non-D&D systems.

I've actually found myself looking back at 2nd edition and figuring out a way to hybridize what I liked about that edition and 3rd, and come up with the system I was really looking for. (Castles and Crusades is close, but I don't like their "skill" system).
 

No edition yet has given me everything I wanted. 4E gave the the combat and prep ease I really wanted, but not the character depth and roleplaying support I wanted.

I hope I do one day get what I want, 100%.

But I get the OP's point. D&D has (for me) lost a lot of good things. Artificial race and level limits was no loss for me.

But the beauty and danger of exploration has been lost to a large extent, I think.
 

I find that running 4e (or 3e) D&D gives me a new perspective when I'm running 1e AD&D, and vice versa. I enjoy all these games, with their different approaches. The 4e approach gives me a fresh perspective on the 1e approach, and helps me to enjoy restrictions that I might formerly have chafed at. Likewise, running 1e helps me appreciate 4e for what it is. I think I'm a Mike Mearls type of player/GM; for me these are all good games, they all do different things well.
 


I really wanted the delve-format. It looked so easy, cool and developed in the first photos that popped up. Soon the delve-format was added to modules. I was aching to try it out. Alas, the delve-format was a complete catastrophy. Fun took a shortcut out the window. Delve left our game in shambles and we are still reeling from the blow. Ever since it's introduction it has been nigh impossible to get a game together. Any game. It sucked life out of the will to DM. It wrecked campaigns and DMs took the failures upon themselves and remain hesitant to return to the seat.
–Anyone else who have had this experience?
 
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I really wanted the delve-format. It looked so easy, cool and developed in the first photos that popped up. Soon the delve-format was added to modules. I was aching to try it out. Alas, the delve-format was a complete catastropy. Fun took a shortcut out the window. Delve left our game in shambles and we are still reeling from the blow. Ever since it's introduction it has been nigh impossible to get a game together. Any game. It sucked life out of the will to DM. It wrecked campaigns and DMs took the failures upon themselves and remain hesitant to return to the seat.
–Anyone else who have had this experience?

It is a terrible format that makes running WotC-published adventures very difficult, yes. The only case where it's not a problem is with the book Dungeon Delve, because there is no extraneous material there, each adventure is only the 3 encounters.

I'm coping with it running Heathen by separating my print-out of the adventure into an Encounter section and a non-Encounter section. This is far from ideal, but IME it's just about playable in a 10 encounter adventure. With the really large adventures it's hopeless.
 

For one take on this topic:
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Actually the alignment restrictions really irritated me with 3e. That you couldn't multi-class a Bard and a Paladin, for instance.
 

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