cmad1977
Hero
WOOT! Burn down those straw men!
As long as the light keeps away the roaches.
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WOOT! Burn down those straw men!
The player describes what he or she wants to do. The DM decides if that is successful, fails, or is uncertain. If it's uncertain, the DM decides on a DC and an appropriate ability check. The ability check will be relative to the approach the player uses. A skill proficiency may or may not apply.
Those are the rules that apply to this situation. I would imagine in most cases, the DM just decides the character is successful unless there is some complicating factor.
No one's suggested using Slight of Hand. That would be my first inclination.
Another way seems to be the Sleight of Hand skill. It states "Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check."