Can only be hit by magical weapons.....

Alzrius said:
It seems to take something away when a +1 sword works as well as a +5 sword for overcoming DR.
What, you LIKED that a +3 sword was no better than a nonmagical sword when faced with DR 20/+4 ... ?!?
 

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Pax said:
A +1 Sure-striking Truesilver crossbow (market price +3), with mostly cold iron bolts ... and a handful of adamantine bolts for the rare beasties that need 'em.

So the described crossbow can even overcome the DR of a Balor. And it costs all of 18,450gp, IIRC the price of a heavy crossbow (150gp, right?). Add 20 adamantine bolts (1,202gp) and the slew of cold iron bolts (say, 40 of 'em for 8gp), and you're all set, for under 21,000gp, against ANY penetratable DR.

Well it can't overcome the DR of Liches, Clay Golems or even simple Skeletons. :p
 


Pax said:
What, you LIKED that a +3 sword was no better than a nonmagical sword when faced with DR 20/+4 ... ?!?

Is that really so much different than a +3 sword being no better than a nonmagical sword when faced with DR 20/adamantine?
 

Pax said:
What, you LIKED that a +3 sword was no better than a nonmagical sword when faced with DR 20/+4 ... ?!?

Frankly, yes. That drove home the differences between stronger and weaker magic. Now all magic is created equal.
 


LizardWizard said:
...In only one aspect.

True, but it's one of the most important aspects as far as magic weapons are concerned. Now, the only reason to add pluses to the enhancement bonus instead of new magical qualities is for the actual to-hit and damage increases, which while not inconsiderable, are just as easily done using other boosters to gain bonuses.
 


Pax said:
Bah.

A +1 Sure-striking Truesilver crossbow (market price +3), with mostly cold iron bolts ... and a handful of adamantine bolts for the rare beasties that need 'em.

Sure-striking was updated in the Players guide to Faerun; it now adds ALL FOUR alignments to any weapon so enhanced, for thepurposes of overcoming DR. It's market price is +1.

Truesilver is from Ghostwalk, and the weapon is treated as being silver - in addition to it's normal properties - for the purposes of overcoming DR. It's market price is +1.

So the described crossbow can even overcome the DR of a Balor. And it costs all of 18,450gp, IIRC the price of a heavy crossbow (150gp, right?). Add 20 adamantine bolts (1,202gp) and the slew of cold iron bolts (say, 40 of 'em for 8gp), and you're all set, for under 21,000gp, against ANY penetratable DR.

These thread is marked core rules, both of these are not core.
 

Capellan said:
The "+1 crossbow, with an armory of different bolts. Alchemical silver, cold iron, adamantine, mithral, and a friendly spell caster to cast align weapon", since all it needs is a small amount of cash and a 3rd level caster.

In fact, the crossbow doesn't even need to be magical, since every caster in the game has access to magic weapon.

I've found 3.5 DR a significant improvement on earlier editions (including 3.0), as both a player and a DM.


So your not only telling one of the players he has to be a cleric, but what spells he must prepare as well.
 

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