tyrlaan
Explorer
Did I miss the memo where this became about 4e/3e? The OP didn't mention an edition or even a SYSTEM.
To the OP:
I have seen the bias you refer to, but I think it is mostly the result of hyperbole. In all cases I can drudge up in my memory, when someone came across as a naysayer for balance it was to back up a dislike for system/edition x. In reality, I don't think anyone is actually against balance, but sticking to your guns with white-knuckles can start skewing statements after a while.
This is interesting (and also related to the topic
).
I've been in Star Wars games through various systems. I agree that a jedi by all rights should be more powerful than any other player at the table and probably capable of killing the entire party should the jedi decide to do so.
On the other hand, that would get pretty boring to me if I'm playing the Han Solo character. It works fine in a movie, but at the game table it gets old fast when the answer to every problem is "let the jedi do it." Why would I want to play in a game where everything is resolved by one player and the rest are all second fiddle in every situation?
In a way, I see the jedi scenario to be the perfect example to argue for/against balance in a game. To me, balance needs to exist so everyone can have fun. If the players in your game are cool with the power imbalance, more power to you, but it wouldn't fly for me. I don't need to be the hero every moment of every game, there's plenty of limelight for everyone. But I do need to feel relevant to the story. I mean, even Orko got his chance to shine, because otherwise he would have left Eternia ages ago.
To the OP:
I have seen the bias you refer to, but I think it is mostly the result of hyperbole. In all cases I can drudge up in my memory, when someone came across as a naysayer for balance it was to back up a dislike for system/edition x. In reality, I don't think anyone is actually against balance, but sticking to your guns with white-knuckles can start skewing statements after a while.
It is my Opinion the Jedi should be the most powerful. That is how he was in teh story. If the jedi is balanced with everyone else, the jedi loses its magesty.
I have never seen an incident of a member of my group not having fun because they are not playing the Jedi. I don't buy the argument of the players not having fun because the classes are not balanced.
This is interesting (and also related to the topic

I've been in Star Wars games through various systems. I agree that a jedi by all rights should be more powerful than any other player at the table and probably capable of killing the entire party should the jedi decide to do so.
On the other hand, that would get pretty boring to me if I'm playing the Han Solo character. It works fine in a movie, but at the game table it gets old fast when the answer to every problem is "let the jedi do it." Why would I want to play in a game where everything is resolved by one player and the rest are all second fiddle in every situation?
In a way, I see the jedi scenario to be the perfect example to argue for/against balance in a game. To me, balance needs to exist so everyone can have fun. If the players in your game are cool with the power imbalance, more power to you, but it wouldn't fly for me. I don't need to be the hero every moment of every game, there's plenty of limelight for everyone. But I do need to feel relevant to the story. I mean, even Orko got his chance to shine, because otherwise he would have left Eternia ages ago.