It's still tied into levels, though. Your Level 1 character can't have a +18 skill check on something, even with a Skill Focus feat.
Highly skilled characters must be high-level, per the mechanics. Along with that increase in level comes an increase in HPs, saving throws, and combat skill.
Mind you - I actually run a d20 variant that emphasizes skills (Call of Cthulhu d20), so I kinda know of what I speak.My solution is to basically ignore those rules for NPCs, and it works great. But if I can ignore the rules to get what I want in a d20 game, it's disingenuous to say that I can't also ignore the rules in a 4e game.
-O
I don't see any bias against game balance. What I see is a difference over what variety of balance people prefer in their D&D.
I'm still perplexed why I'd want to use D&D for a skill-based game, when there are actual skill-based RPGs out there.
If I want to run a game with rat-catchers, courtiers, field medics, and so on, I'm much more likely to pull out WFRP2 than any edition of D&D. GURPS would probably also be a great fit, though I'm frankly about 15 years out of practice on it.
It's not really reskinning, though - it's just respecting a strong class/level system for what it is. While 4e is a lot more class-focused than 3e was, it's not as class-focused as 1e was. You need to consider the class as what it can do, not what philosophies it holds. It'd be like saying, in a 3e game, "I want a Fighter who casts fireballs and throws magic missiles." Not a multiclassed Fighter, not a Duskblade - just a Fighter. Obviously, the DM should steer a player towards either multiclassing or playing a different class entirely; this is no different.
In this case, you'd figure out what the player wants out of being a Paladin, and what they want to be able to do; if those abilities don't match, you pick a different class. Roleplaying a code of conduct is the player's job.
Then again you're not respecting the class/level system. What if I want my Wizard to cast Stinking Cloud at 1st level? What if I want my Fighter to be specialized in Bastard Swords at 1st level?
@Krensky:
roll stats, 10 + con hp, +4 per level, 4 +con modifier surges
8 skills chosen as you like. Chose skill powers instead of class utility powers. Scratch combat powers altogether. Give out martial practises as a feat.
done.
(OFF TOPIC: BTW, where is Verona? I was raised in Wisconsin, spending about half my boyhood in Pembine [near the UP] and the Hartland/Milwaukee/Caladonia areas. I was just up near Beaver Dam the other week visiting my parents in Theresa.)
There is flexibility in 4e its flexibility has a design price in the form of feat cost/background cost usually... for the paladin to have that ability you describe he had to spend design choice resources.Compared to any other game I know of, the Rogue is far better at holding a tough monster at bay and the Paladin is better at eliminating the threat posed by traps.
That's not really my point, actually - I was just answering your specific questions, and clarifying a bit.This whole '4e can handle anything, here's how' bit is missing the point.
Like I said, there are better games to model this than 4e - or, IMO, any of the other D&D flavors.Why does balance have to be a straight jacket? Why does Mr Know It All have to wait until level 12 (or whatever) to actually be Mr Know It All? The only answer I see is: Because he must also rock the battlefield. Mr Know It All doesn't want to fight though. He never trained to fight. He trained to be a skill monkey who knows all the answers, can stitch the fighters back together, and jury rig or build almost anything. He's not made of glass and isn't worthless with a weapon, but he is not a combatant. The balance goal of 4e denies him excellence at what he wants, and forces more competence at what he's not interested in then he desires.
If they don't like the 4e playstyle, and if 4e doesn't fit their requirements, they should, indeed, be playing something else. OTOH, I think 4e works great for what I do with it, and don't think it needs rules expansions to allow for total noncombatant PCs.The point is that the balance the OP is accusing people of attacking is not desirable for many people because they prefer a different game style and a view balance and the game differently.
I've never seen any evidence of a bias against game balance.Can somebody explain the bias against game balance?
What really is the big issue here? On its most basic level, people who are ill served by a balanced game are people who want to be more powerful than the other players, and those who want to be free to make a weaker character that is a burden to the other players. I don't really have any sympathy for either of those.
I'm sure there's some other explanation, and I'd love to here them.