Can somebody explain the bias against game balance?

Sorry, but comparing WotC-D&D with WotC-D&D does not evidence that D&D stats have never made sense, only that WotC-D&D stats have never made sense.

As has already been pointed out upthread, earlier editions of D&D did things like impose level limits, ability score limits, limits on lifiting related to weight, etc., in order to help D&D stats make sense.

It should also be obvious that something which works sporadically is not improved by being made either to work more sporadically, or to not work at all.

"It's new and improved, and it has the benefit of having always been this way!" :confused: :(
Like how in 2e, the strongest Human Fighter hit measurably harder than the strongest Human Cleric, but the strongest Half-Orc Fighter hit exactly as hard as the strongest Half-Orc Cleric?

Or like how in earlier editions, non-fighting classes were NOT measurably tougher even if their Constitution scores were higher than 14?

Cheers, -- N
 

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In 3e, a halfling can be built who can power attack better -- hitting more often, and for more damage -- than a half-orc with the same weapon.

Not if both PCs have the same distribution of build points in their stats and choose the same class & feats...especially since the Halfling will have the smaller weapon.

Now, if they make DIFFERENT choices, sure. That's what the difference between Stats and Training (Feats, Classes, etc.) are about.

You blame the conflict between mechanics and flavor solely on mechanics. That's a bit one-sided, don't you think?

I'm not blaming the conflict solely on mechanics. I'm pointing out a particular kind of dissonance where the new mechanics don't reflect the fluff NOR the game history of the races in question; where the changes were done in the name of balance.

There are issues with 4Ed- AND other games- where the problem is the fluff- this isn't one of them.

And the reason WHY I chose 4Ed to illustrate this kind of point is because its the most recent game I've purchased that isn't HERO or a 3.5 or a variant thereof. It has nothing to do with 4Ed itself.

My half-orc Barbarian can outshine a human Barbarian on damage dealing, because +1d12 damage is nothing to sneeze at. It's not just his Str score: his racial ability encapsulates some of his brutal power.

And the racial abilities of Minotaurs reflect none of their brutal power- just their horns. And Goliaths' abilities don't reflect their strength, but their toughness.

That said, not all racial abilities are perfect, but that's not enough to tear down the system IMHO.

I'm not trying to tear down 4Ed!

We're in a thread where we're talking about "Bias against game balance." Some of us have said that we don't like it when balance is achieved at the expense of certain other elements.

This happens to be one of those elements.

...which one do you honestly think I meant?

I honestly couldn't tell.

When you actually go to measure your Str against someone else, you most often do so via a check that also shows your training in a skill, or your BAB, or your Fortitude bonus.

I can't say I agree, here. Most of the ways in which I see people measuring their Str is in pure competitions of Str- not combat. Bench presses, dead lifts, Caber tosses, sled pulls and the like.

Now, all of these involve learning some skills, like how to do the task with the proper form so you don't injure yourself, but most don't have true combat application.

Some more esoteric Str competitions DO involve a bit more...combat-centric ...training, like breaking or bending of things like ice, wood, or iron, but they're applying that training in unusual ways. The Pumphreys are world-famous for their displays of breaking and bending techniques, but it would be a rare circumstance when they'd get the chance to actually USE those techniques to their fullest extent in combat- they take too much time.

In a sense, those techniques are almost like 4Ed Rituals...except that they involve the application of physical force, not the manipulation of magical energies.


Danny, you're right that the 4e system for racial stats is less simulationist than 3e's. I'm guessing the change was due to criticism of the LA system which had a major flaw - you couldn't play a creature of LA +X until level X+1. So a minotaur couldn't be played as a character until 3rd level. It's true that Savage Species fixed this but SS was itself very unbalanced imo, to a degree which I think most gamers would find unacceptable.

OTOH, a 2Ed Minotaur COULD be played at 1st level, even with its bonus that put it solidly into Giant-class strength...in a system that had no way to increase stats over time. They simply didn't have much of a future in gaining levels after a certain point. They may start off impressive, but they eventually conformed to the average...or less...as initial stats mattered less and class abilities mattered more.

FWIW, for 3.X, I tended to use AU/AE's take on racial classes/monster classes, which did a good job of correcting SS's mistakes.

4Ed made a design decision- instead of balance over time for races with traditionally high stat mods, they opted for contemporaneous balance.

So what you're really looking at here is a choice between systems with different flaws.

No, I'm just pointing out an example of sacrificing flavor and evocative mechanics in favor of balance which just happens to exist in 4Ed.

I mean, I could use other systems to do so, but given the nature of this site, I'd probably have to do a LOT of quoting of rules to illustrate the point- with D&D, most people here are going to know EXACTLY what I'm talking about.

one could argue that the 4e approach is more true to D&D's history. 3e is something of an aberration, as the most simulationist edition of the game. Though every edition is an aberration in some respects.

I disagree.

With varied class XP/advancement charts and other mechanics, 1Ed and 2Ed functionally embraced the the model of balance over time. Low level Warrior types ruled, but after a certain point, it was all about the spellcasters.

3Ed/3.5Ed was similar in this, but unified the XP/advancement charts and attempted to expand the "sweet spot"- but ultimately, how much you think it succeeded depends upon your experiences.

4Ed is easily the most balanced version of the game that has ever existed. At each given level, the designers took great pains to ensure that no class outshines the others. The concept of "balance over time" has been completely ditched.
 
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Like how in 2e, the strongest Human Fighter hit measurably harder than the strongest Human Cleric, but the strongest Half-Orc Fighter hit exactly as hard as the strongest Half-Orc Cleric?

Why is this a problem?

Or like how in earlier editions, non-fighting classes were NOT measurably tougher even if their Constitution scores were higher than 14?

Only in hit points. Again, why is this a problem?


RC
 

Not if both PCs have the same distribution of build points in their stats and choose the same class & feats...especially since the Halfling will have the smaller weapon.

Now, if they make DIFFERENT choices, sure. That's what the difference between Stats and Training (Feats, Classes, etc.) are about.
Nope, the Halfling can hit harder. It's an unintuitive result, which is why you don't see it. Basically, the halfling gets +2 to attack (+2 Dex, +1 size bonus), which translates into +4 damage via Power Attack. The Half-Orc's +2 Strength gives him at most +3 damage. I'll point you to the CharOp thread if you care about the details.

And the racial abilities of Minotaurs reflect none of their brutal power- just their horns. And Goliaths' abilities don't reflect their strength, but their toughness.
You have to include the effects of their racial feats to get the whole picture. Goliaths I know can be quite brute-like with the addition of their Great Weapon feat.

I can't say I agree, here. Most of the ways in which I see people measuring their Str is in pure competitions of Str- not combat. Bench presses, dead lifts, Caber tosses, sled pulls and the like.
Yeah, with no Athletics skill, those would be flat-out Str checks.

Still, for many tests of Strength -- like jumping, climbing, or swimming -- some skill is involved. Those are most of the tests of Strength that occur in my games.


OTOH, a 2Ed Minotaur COULD be played at 1st level, even with its bonus that put it solidly into Giant-class strength...in a system that had no way to increase stats over time. They simply didn't have much of a future in gaining levels after a certain point. They may start off impressive, but they eventually conformed to the average...or less...as initial stats mattered less and class abilities mattered more.
It might be an interesting discussion (for another thread) to look at how the idea of "balance" has evolved across D&D editions, from "balanced over the course of a 20-level campaign" (in early editions) to "balanced over the course of a session" (more recent editions).

In both cases, there were sacrifices.

Cheers, -- N
 


I can't say I agree, here. Most of the ways in which I see people measuring their Str is in pure competitions of Str- not combat. Bench presses, dead lifts, Caber tosses, sled pulls and the like.

Now, all of these involve learning some skills, like how to do the task with the proper form so you don't injure yourself, but most don't have true combat application.

Using base stats has knock on effects that break the flavor to pieces.

Let's do a human-chimp, pound for pound comparison again....

Bench press: Chimp with a bullet
Dead lift: Human, with a bullet
Sled pull: Human, but I'm not sure about the degree of difference
Caber toss: pretty sure this goes to the human, because I don't think chimp physiology supports it, eventhough the relevant muscles are stronger in the chimp
Arm wrestling: the chimp has this one locked

How about two that really test the same muscles?
Leg press: Chimp as a function of body weight, but human for total weight
Squats: Human, even pound for pound, because our back and hips are better built for it

Or how about something we don't think about as humans... bite strength?
Chimp by a huge amount

These are all "raw" measures of strength, but they aren't remotely comparable to each other.

Why are we tracking all these things with the same stat?

Because it's cleaner and easier, but it is terrible simulation and has always had ludicrous consequences for flavor if you actually stop to think about specific tasks. If you were statting out a chimp and gave him +2 strength, by the book he would be better than a human at every one of those tasks, whereas in reality, a fairly educated set of guesses on my part puts the human a clear winner at better than half, and overwhelmingly better at some. And the ones the chimp is better at would look more like a +4 strength difference.

Strength or Dexterity mods have many, many effects, most notably on combat. You are better to say "Chimps have a racial bonus to arm wrestling and bench pressing, and a racial penalty to dead lifts and sled pulling" than "Chimps have a +2 strength." After all, a +2 strength would also give them bonus attack and damage with a spear.... and their elbows aren't hooked together properly to use the fool thing.
 

Nifft said:
Or like how in earlier editions, non-fighting classes were NOT measurably tougher even if their Constitution scores were higher than 14?
Really? Which "earlier editions" would those be?

- not Gygax & Arneson (1974)
- not Holmes (1977)
- not Gygax (1978 PHB)
- not Moldvay, Cook and Marsh (1981)
- not Mentzer (1983)
 

Really? Which "earlier editions" would those be?

- not Gygax & Arneson (1974)
- not Holmes (1977)
- not Gygax (1978 PHB)
- not Moldvay, Cook and Marsh (1981)
- not Mentzer (1983)

I think he got the number wrong. In 1e the 16 Con was the best bonus wise for non fighters. So a cleric with an 18 con still only gets the +2 HP per level and not the +4.

This assumes I'm recalling these details correctly. :D
 

Crothian, you are correct about how the hit point modifiers work in one edition.

However, it is still about as much better in AD&D to have a high constitution score of 15 than an average 10 (or weak 6) as it was in the original game.

In Supplement I, Holmes, Moldvay or Mentzer, anyone with a constitution of 18 gets +3 points per hit die (in addition to better chances to "withstand adversity" such as polymorph and resurrection).
 

Nope, the Halfling can hit harder. It's an unintuitive result, which is why you don't see it. Basically, the halfling gets +2 to attack (+2 Dex, +1 size bonus), which translates into +4 damage via Power Attack. The Half-Orc's +2 Strength gives him at most +3 damage. I'll point you to the CharOp thread if you care about the details.

I don't see you accounting for is the smaller damage die the Halfling will be using, which usually translates into about a 1 to 1.5 point drop in damage per blow, which makes it a wash. Assuming they're both using a 2 handed sword, the Halfling's greatsword's average base damage will be 5.5 per hit before any other adjustments. The Half-Orc's will be 7.

You have to include the effects of their racial feats to get the whole picture. Goliaths I know can be quite brute-like with the addition of their Great Weapon feat.

Again, you're talking about stuff beyond the PC's raw potential in the form of stats and I'm not. Apples and Oranges.

Using base stats has knock on effects that break the flavor to pieces.

Let's do a human-chimp, pound for pound comparison again....

Bench press: Chimp with a bullet
Dead lift: Human, with a bullet
Sled pull: Human, but I'm not sure about the degree of difference
Caber toss: pretty sure this goes to the human, because I don't think chimp physiology supports it, eventhough the relevant muscles are stronger in the chimp
Arm wrestling: the chimp has this one locked

How about two that really test the same muscles?
Leg press: Chimp as a function of body weight, but human for total weight
Squats: Human, even pound for pound, because our back and hips are better built for it

Or how about something we don't think about as humans... bite strength?
Chimp by a huge amount.

If we're comparing a 110 pound adult male chimp and a 110lb human, the chimp should win in most categories since you're talking about a human who is either 1) a child 2) a woman, or 3) an undersized adult male.

If we get into the outer limits (not averages) for chimp vs human body strength, things even out a bit. Elite powerlifters are, pound for pound, about as powerful as chimps.

But when we start comparing ourselves to the larger primates, we don't even rate within a given weight class. In terms of raw power, we go down every time.

The reasons are anatomical in their origins:
Slate
In 1943, Glen Finch of the Yale primate laboratory rigged an apparatus to test the arm strength of eight captive chimpanzees. An adult male chimp, he found, pulled about the same weight as an adult man. Once he'd corrected the measurement for their smaller body sizes, chimpanzees did turn out to be stronger than humans—but not by a factor of five or anything close to it.

Repeated tests in the 1960s confirmed this basic picture. A chimpanzee had, pound for pound, as much as twice the strength of a human when it came to pulling weights. The apes beat us in leg strength, too, despite our reliance on our legs for locomotion.

<snip>

How did we get to be the weaklings of the primate order? Our overall body architecture makes a difference: Even though chimpanzees weigh less than humans, more of their mass is concentrated in their powerful arms. But a more important factor seems to be the structure of the muscles themselves. A chimpanzee's skeletal muscle has longer fibers than the human equivalent and can generate twice the work output over a wider range of motion.

When we look at a chimp vs a human, some of those anatomical differences are immediately obvious in the form of the shape of the torso and the size of their arms as compared to their legs.

When we look at the fantasy art of D&D, the ones with the visibly powerful anatomies are the ones who are coming up underpowered in this discussion.


Strength or Dexterity mods have many, many effects, most notably on combat. You are better to say "Chimps have a racial bonus to arm wrestling and bench pressing, and a racial penalty to dead lifts and sled pulling" than "Chimps have a +2 strength." After all, a +2 strength would also give them bonus attack and damage with a spear.... and their elbows aren't hooked together properly to use the fool thing.

You're right about that, and I said as much when I put forth the observation that if stats become too abstracted, you're better off just folding those modifiers into other mechanics. Targeted racial skill adjustments would be a perfect example of this.

That said, targeted racial skill adjustments work just as well in a system that includes stats.

A question, though, is inspired by this whole sideline...

I don't have any relevant MM in front of me, so I don't know if they've statted out anything like a chimp in the game.

Given that adult male chimps are about the same height as Dwarves (around 4'6"), and weigh about 110lbs, are they actually size S or size M?
 

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