Lonely Tylenol
First Post
HinterWelt said:Yair has stated my understanding of the usage. The part I have never understood is why players care? I mean, I can appreciate if someone is passionate about open licensining or the like but OGL licensing does not affect a customer's ability to copy content for campaign notes, there own reference or use. As with any product, you canot distribute product legally anyway.
Well, here's an example. Malhavoc has been known to "mine" their OGC with closed content. Just check the designations in the Book of Eldritch Might, where all the mechanics are open, but the names of stuff aren't. So if you want to include a feat or spell from that book, you have to rename it, and maybe rework some of its write-up.
Now, they've cleaned that up a bit recently. A quick glance at the designation of open content from Arcana Evolved tells me that it's mainly the "in-game" stuff like names of places and people that are closed content, while the rules, spells, etc. are open. This is important to me as a purchaser of the system. Why? Because I want support. If I buy AE and much of the content is closed, it prevents 3rd party publishers from producing compatible products, like adventures. Not that I see too many of them jumping on the AE bandwagon, but at least the option is left open. If it's closed, nobody will be able to publish any AE products without Monte's personal permission, which might make people say "ah, screw it. I'll just write another book about dwarves," leaving AE with no 3rd party support.
So there's at least something like a reason that customers might want to buy open content, especially in campaign settings. It opens up the possibility for expansion material that wouldn't have been possible otherwise.