Nyaricus
First Post
*groans*Wik said:What's that supposed to mean?
You wanna fight about it?
*groans*Wik said:What's that supposed to mean?
You wanna fight about it?
Not really. From the 2e PHB: "For similar reasons, wizards are severely restricted in the weapons they can use. They are limited to those that are easy to learn or are sometimes useful in their own research. Hence, a wizard can use a dagger or a staff, items that are traditionally useful in magical studies. Other weapons allowed are darts, knives, and slings (weapons that require little skill, little strength, or both)."Geron Raveneye said:Which is patently not true, as 2E had Weapon Proficiencies that could be learned by every class, and non-proficient use of a weapon meant, for the wizard, a -5 penalty on his attack roll, a system that was taken directly from 1E. That still enabled the wizard to carry around a sword, and even attack with it, he simply wasn't that good with it if he hadn't allocated a proficiency point on "Sword".
Staffan said:Not really. From the 2e PHB: "For similar reasons, wizards are severely restricted in the weapons they can use. They are limited to those that are easy to learn or are sometimes useful in their own research. Hence, a wizard can use a dagger or a staff, items that are traditionally useful in magical studies. Other weapons allowed are darts, knives, and slings (weapons that require little skill, little strength, or both)."
There's nothing in the weapon proficiency rules that enable them to use another weapon at a penalty either. Now, the Skills & Powers rules changed this, and IIRC allowed characters to buy non-kosher weapon proficiencies at double cost, but in core 2e a wizard simply can't use a sword.
Geron Raveneye said:Yep...you quoted from the class description, that's perfectly fine. You will note, I hope, that the Proficiency system was an optional system, which worked the same way for every class, and that the weapon restrictions of the core system wizard were represented by giving them only one weapon proficiency slot at first, and 1/6 levels on top of that.
an_idol_mind said:The races as classes thing got started partly because of that original system. If dwarves and hobbits have to be fighting men, why bother giving them classes at all?
RFisher said:I also never really liked the way--in so many other games--in my experience--human PCs were so rare. (There's no accounting for taste, but that's mine.) Limiting the demihuman PCs--as race classes do--helps counter that. It also goes along with the common sci-fi/fantasy idea of human flexibility/adaptibility giving them an edge over other sophont races.
HeavenShallBurn said:I admit I'm biased and dislike humanity.