Pielorinho said:Thus, dwarves, elves, and dragons aren't a problem. Windy corridors are.
Daniel
Metal deposits don't lay themselves down in a straight line. The digging follows the metal.
Pielorinho said:Thus, dwarves, elves, and dragons aren't a problem. Windy corridors are.
Daniel
maddman75 said:This is a feature, not a bug. I for one am bored to tears of everyone trying to do the smart thing, or the clever thing, because if they don't the GM will mash their character into putty. I want a character to go after the Big Bad when he really shouldn't, and get beat up but survive. I want them to charge in when they should flee. I want them to be able to play the Stupid Card if that's what makes things more fun and not reward them with character death.
What do you mean by Player Skill?
PapersAndPaychecks said:One view of Madman's attitude is that he is Rewarding players for roleplaying their characters instead of min/maxing their chances of success. People who espouse this attitude would tend to characterise my own, less forgiving approach as Punishing roleplayers and encouraging the min/maxers.
Personally, I disagree with this. I tend to be of the view that good roleplaying is its own reward, and doesn't need me stacking the odds unrealistically in its favour to make it worthwhile. I also feel that flamboyantly risky actions are not necessarily the hallmark of a good or mature roleplayer.
There are as many definitions of Player Skill as there are players, of course, and we won't settle that question in this thread.
Briefly, I would start by separating a skilled player from a skilled roleplayer. The two are not incompatible, but they certainly aren't the same thing!
Once you've separated those two concepts, I believe that most people would agree that a skilled player is one who:-
Solves problems creatively
Plans ahead
Avoids unprofitable encounters
Avoids unnecessary risks
Pick up on clues and slight hints
Tends to think before acting
Tends to take captives where feasible
Avoids traps and potential ambushes
Finds the easiest and safest way to the objective
Co-operates with the other characters
Tries to prepare tactics for high-risk situations like battles wherever possible
PapersAndPaychecks said:Personally when one of my players plays the Stupid Card, I tend to play the Roll A New Character Card.
I don't think Maddman will reply anytime soon. I think you've just given him a heart attack.rogueattorney said:P&P, the 'old-school' 70's D&D style - Maddman, the storytelling, Dragonlance, WW style.
Ravellion said:At the gaming table I want powerful blows, cool camera angles, quick paced action and the indiana jones tune at key moments.
I agree - too much of one or the other is, well, too much of one or the other.fanboy2000 said:I prefer something in-between.
Oh, even I agree there. Temple of Doom was the worst Indiana Jones movie because you simply don't get a breather: even the feast was er... thrillingThe Shaman said:I agree - too much of one or the other is, well, too much of one or the other.
rogueattorney said:Sigged, and I agree 100% on your whole post.
P&P's post and Maddman's response do a great job delineating the differing play styles - P&P, the 'old-school' 70's D&D style - Maddman, the storytelling, Dragonlance, WW style. Neither wrong (although I'm in P&P's camp). The funny thing is that BOTH of these styles were pretty thouroughly explored in 1e products, so neither really tell us which is '1e feel'.
R.A.