I find that 1st and 2nd level are really boring for me. The monsters you fight are boring. They have to be since even a group of kobolds using inventive tactics can kill a first leveler with a lucky hit. Most fights look like this.
Fighter - Attack the closest thing
Mage - hit something with the crossbow or toss out a sleep/grease spell
Rogue (myself)- attack with crossbow (occassionally try to tumble around for the sneak attack but low melee attack bonus and tumble skill usually make this a change of pace rather than an effective tactic)
Cleric - Hit things with a mace or sling (attack about even) and heal things when necessary.
Our party has recently gotten to 3rd level so this isn't a big deal now. We are officially awash in tactical options. But those two levels pretty monotonous. We are pretty much hack-and-slashers and enjoy a rousing fight more than a rousing dialogue (I myself haven't really figured out this whole how-not-to-metagame thing).
The Point --> I'm starting a campaign for the other members of the above group and am thinking about just having my characters roll up 3rd level PCs. My question is whether there is some rewarding aspect of the first two levels with which I am unfamiliar. If so can someone give me a few guidelines on how to design a challenging encounter for a 1st level party (mostly they seem to be either really easy or too hard, never winning just by the skin of the teeth).
Fighter - Attack the closest thing
Mage - hit something with the crossbow or toss out a sleep/grease spell
Rogue (myself)- attack with crossbow (occassionally try to tumble around for the sneak attack but low melee attack bonus and tumble skill usually make this a change of pace rather than an effective tactic)
Cleric - Hit things with a mace or sling (attack about even) and heal things when necessary.
Our party has recently gotten to 3rd level so this isn't a big deal now. We are officially awash in tactical options. But those two levels pretty monotonous. We are pretty much hack-and-slashers and enjoy a rousing fight more than a rousing dialogue (I myself haven't really figured out this whole how-not-to-metagame thing).
The Point --> I'm starting a campaign for the other members of the above group and am thinking about just having my characters roll up 3rd level PCs. My question is whether there is some rewarding aspect of the first two levels with which I am unfamiliar. If so can someone give me a few guidelines on how to design a challenging encounter for a 1st level party (mostly they seem to be either really easy or too hard, never winning just by the skin of the teeth).