WhatGravitas
Explorer
That's the charm of the rule! It makes magic random, without the usual "Oh, I killed myself!"-backlash effect. While I like the rule very much, I'd rather see the near-death of charged items in 4E. Keep some, where the charges are a feature of it, so a "charge die" would just be another kind of item - but get rid of the spell batteries. But I guess the "Wizard Implements" suggest exactly that, so we can put our charge die wands back, whenever we want (which would make me very happy).Lackhand said:I bet. Sucks to be them! On the bright side, there's no such thing as "using up luck" -- a wand can fail at any time, and that d4 wand could, just possibly, have lasted 20 charges. Or more.
Cheers, LT.