DWARF
First Post
Okay, I know Ken Hood specifically states what works and doesn't work with his rules-set; but I love the mechanic and am planning to run a game using the rules, but worry that it may be a little too grim. So, instead of doing as he suggests and neutering spellcasters, I was thinking of handing out a bit more hit points. Maybe double what he currently has set for HP/level.
Another option I was considering was that you could have HP's based similar to standard to start for first level, 10+Con for fighters, 4+Con for Wizards; then apply new HP's per level as per the GnG rules, or maybe twice what his rules allocate. But once your Hp's run out, you take all damage as Con damage. Then, switch the rules for wound trauma off of HP's and change it to Con damage. Thus, if you started with 12 Con and an attack dropped it to a 6, you have a moderate injury and apply a -4 modifier to your attack/skill/ability/saving throws.
Of course, if you suffer a bad injury and your Con is dropped to say 2 from 18, and you later heal your HP's back, but have yet to heal your Con damage, you'll have a -16 to all your HP's compared to how they are without the injury.
Not sure what holes or problems may be in this alteration to the GnG system, but that's the reason I posted it here, now isn't it?
Problems, comments, concerns?
Thanks
Another option I was considering was that you could have HP's based similar to standard to start for first level, 10+Con for fighters, 4+Con for Wizards; then apply new HP's per level as per the GnG rules, or maybe twice what his rules allocate. But once your Hp's run out, you take all damage as Con damage. Then, switch the rules for wound trauma off of HP's and change it to Con damage. Thus, if you started with 12 Con and an attack dropped it to a 6, you have a moderate injury and apply a -4 modifier to your attack/skill/ability/saving throws.
Of course, if you suffer a bad injury and your Con is dropped to say 2 from 18, and you later heal your HP's back, but have yet to heal your Con damage, you'll have a -16 to all your HP's compared to how they are without the injury.
Not sure what holes or problems may be in this alteration to the GnG system, but that's the reason I posted it here, now isn't it?
Problems, comments, concerns?
Thanks