D&D (2024) Can Wild Magic be a Wizard 'thing' in D&D 5?

dracomilan

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My first encounter with Wild Magic was while reading Forgotten Realms Adventures in 1991. The book brought the Forgotten Realms setting into the magical world of Advanced Dungeons & Dragons 2nd Edition, while also recounting the events of the Avatar Trilogy. The death of the goddess of magic during these events led to the creation of dead magic zones and wild magic zones… and the study of these areas eventually led to the introduction of Wild Mages in Tome of Magic (1991).

Wild Mages studied wild magic zones to understand the true workings of magic, and by exploiting its breaking points, they could achieve results beyond the reach of other wizards… though at the risk of having it blow up in their faces.

A brilliant mechanic.

In D&D 3rd Edition, Wild Magic was significantly diminished, explicitly mentioned only in the Forgotten Realms Campaign Setting. Only one prestige class, the Wild Mage described in Complete Arcane (2004), could benefit from the study of Wild Magic.


In D&D 5th Edition, Wild Magic was reintroduced, but in a peculiar way. It became an innate and barely controllable “spark” of magic within certain living beings, a trait exclusive to Sorcerers. While this approach fit well with the lore of my primary homebrew setting, it did not align as well with the history of Wild Magic in the Forgotten Realms, where it originally emerged.

To address this logical gap, I finally decided to develop a Wizard subclass called the Wild Mage, which I have detailed in a supplement available on DMsGuild with the title Wild Thing.

The book not only provides the class features of the Wild Mage adapted for D&D 5.24, but also updates the core Wild Magic spells from Tome of Magic. Additionally, it introduces an Origin Feat for those who wish to study Wild Magic from 1st level and presents the character of Sibsten Mildrugh, a Wild Mage accustomed to living among the stars, now stranded in the northern lands of the Realms.

I find this adaptation more faithful to the original vision of Wild Magic, while still complementing the Wild Magic Sorcerer subclass described in the Player’s Handbook.

Now, I’d like to develop a subclass for a Wizard dedicated to the study of Dead Magic…

What do you think?
 

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I really loved Wild Magic when it was introduced in FR Adventures, and so I share your frustration that it is now mostly a "Sorcerer thing."

I personally am drawn to the characterization of magic as "(barely) harnessed Chaos" as it is presented in The Witcher, Warhammer Fantasy, and Dragon Age. To that end, I like "roll to cast" systems, because they capture that feel better.

I'll check out your thing, but I'm also looking into implementing a homebrew "Roll to Cast" mechanic for 5e.
 

Wild Magic being location based (i.e. dependent upon wild magic zones) works great in a novel. It sucks, imo, in an RPG because now the power/usability/versatility of a Wild Mage is at the discretion of the DM.

Wild Magic as a Sorcerer thing works fine because it's a random and not up to the DM so the character is balanced or at least randomly consistent.

Can that approach work for a wizard? Sure? It can even work for all arcane magic if the whole world/campaign is in a wild magic zone or it's equivalent.
 

It doesn't work thematically IMO.

Wizards study arcane formulas, which doesn't lend itself to chaos. Your write the arcane pattern and say the words, and the thing happens. Do it again, repeat the results.

It would make more sense for a Cleric or Warlock tied to an entity of chaos.

That said, I would certainly allow it if someone wanted.
 

One of the things that really puts me off about 5e is its subclass system, which I find straightjackets a lot of potential by putting up silos between different character concepts. I loved the 2nd Edition Wild Mage and I think that while it might make sense as a Sorcerer thing it also makes seense as something a more academically inclined character might study.

I'll check out your writeup.
 

The 2e Wild Mage was basically taking the scientific approach to magic to the next level- chaos theory and quantum physics. Really diving into what makes magic work and learning new (albeit somewhat...unpredictable) things about their Art. Perfectly cromulent as an area of Wizardly study, IMO.

Heck the Tome of Magic even gave names to some of these pioneers of magic, such as Nahal or Hornung! Their sacrifices should not be in vain!

Bring back the Wild Mage!
 

It can be whatever you want at your table, though you are obviously taking something from sorcerers. On the other hand, I think sorcerer should have always been a wizard subclass anyway.
 

My first encounter with Wild Magic was while reading Forgotten Realms Adventures in 1991. The book brought the Forgotten Realms setting into the magical world of Advanced Dungeons & Dragons 2nd Edition, while also recounting the events of the Avatar Trilogy. The death of the goddess of magic during these events led to the creation of dead magic zones and wild magic zones… and the study of these areas eventually led to the introduction of Wild Mages in Tome of Magic (1991).

Wild Mages studied wild magic zones to understand the true workings of magic, and by exploiting its breaking points, they could achieve results beyond the reach of other wizards… though at the risk of having it blow up in their faces.

A brilliant mechanic.

In D&D 3rd Edition, Wild Magic was significantly diminished, explicitly mentioned only in the Forgotten Realms Campaign Setting. Only one prestige class, the Wild Mage described in Complete Arcane (2004), could benefit from the study of Wild Magic.


In D&D 5th Edition, Wild Magic was reintroduced, but in a peculiar way. It became an innate and barely controllable “spark” of magic within certain living beings, a trait exclusive to Sorcerers. While this approach fit well with the lore of my primary homebrew setting, it did not align as well with the history of Wild Magic in the Forgotten Realms, where it originally emerged.

To address this logical gap, I finally decided to develop a Wizard subclass called the Wild Mage, which I have detailed in a supplement available on DMsGuild with the title Wild Thing.

The book not only provides the class features of the Wild Mage adapted for D&D 5.24, but also updates the core Wild Magic spells from Tome of Magic. Additionally, it introduces an Origin Feat for those who wish to study Wild Magic from 1st level and presents the character of Sibsten Mildrugh, a Wild Mage accustomed to living among the stars, now stranded in the northern lands of the Realms.

I find this adaptation more faithful to the original vision of Wild Magic, while still complementing the Wild Magic Sorcerer subclass described in the Player’s Handbook.

Now, I’d like to develop a subclass for a Wizard dedicated to the study of Dead Magic…

What do you think?
How connected to 5.5 is your supplement? I'm not moving over to WotC's current thing, but I like the idea of bringing classic wild magic back. Loved it ever since 2e's Tome of Magic and the Avatar Trilogy.
 

It doesn't work thematically IMO.

Wizards study arcane formulas, which doesn't lend itself to chaos. Your write the arcane pattern and say the words, and the thing happens. Do it again, repeat the results.

It would make more sense for a Cleric or Warlock tied to an entity of chaos.

That said, I would certainly allow it if someone wanted.
I think the idea was that, like chaos theory, it is more highly advanced complex organization that requires a lot of math (and thus a high Int) to understand, and only appears chaotic to the uninitiated.
 

Wild Magic being location based (i.e. dependent upon wild magic zones) works great in a novel. It sucks, imo, in an RPG because now the power/usability/versatility of a Wild Mage is at the discretion of the DM.

Wild Magic as a Sorcerer thing works fine because it's a random and not up to the DM so the character is balanced or at least randomly consistent.

Can that approach work for a wizard? Sure? It can even work for all arcane magic if the whole world/campaign is in a wild magic zone or it's equivalent.
That depends entirely on your stance regarding DMs.
 

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