Can you choose to stop your movement in mid-air?

The rules say that if you have enough jump distance, you might end your turn in mid-air. What if you want to end your turn in mid-air? Can you just say you wait to jump until the end of your action?

Reasons I can think to do this include being in mid-air so you gain a 'higher ground' bonus to your attack, or trying to avoid being overrun by someone who you expect to charge you.

I don't see a reason why you shouldn't be able to, but I also don't see anything in the rules that would say you can.
 

log in or register to remove this ad

RangerWickett said:
The rules say that if you have enough jump distance, you might end your turn in mid-air. What if you want to end your turn in mid-air? Can you just say you wait to jump until the end of your action?

Reasons I can think to do this include being in mid-air so you gain a 'higher ground' bonus to your attack, or trying to avoid being overrun by someone who you expect to charge you.

I don't see a reason why you shouldn't be able to, but I also don't see anything in the rules that would say you can.
'higher ground'


On higher ground +1 Melee +0 Ranged
 



RangerWickett said:
Can you just say you wait to jump until the end of your action?
I'd say no. There's no such mechanism to wait until the end of your action. Your turn is now. If you choose not to take an action, you take no action. You can delay, but that's something else and then "end of your turn" is not a possibility because it depends on when you start. If you never start...just don't go there. :)

RangerWickett said:
The rules say that if you have enough jump distance, you might end your turn in mid-air. What if you want to end your turn in mid-air?
You can't do this if you have another move action remaining this turn: "If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump."

So, say you have speed 40, if you decide to spend your first move action to move 20ft and then jump 20ft. You can choose to end your move action in the middle of the jump at 30ft (total distance travelled), but then your second move action must be to complete the jump. You can't then decide to attack with the standard action.

Now, if you had Flyby Attack, would you be considered "flying" while jumping? Probably not. ;)
 

I would rule that you spend rest of your movement for that round falling, but I may have misunderstood.

Let's say Bob the Jumper has a movement rate of 40 ft. He takes a standard action to attack the guy next to him, and has a movement action left. He then runs 10 ft, and jumps. According to his Jump check, he has enough to clear 40 ft. He jumps forward 20ft, and says, "I'm done with my turn," leaving him with 10 ft of movement left, and hanging in midair.

Is that what you mean? If so, I'd rule that you'd spend your last 10 ft falling, but I can see how someone could argue otherwise.
 

Well, the issue I see immediately is that if you end your turn mid-jump, you're required to make your next action a move to complete the jump.

Not much room in there for an attack (other than an AoO, I guess).
 

Infiniti2000 said:
So, say you have speed 40, if you decide to spend your first move action to move 20ft and then jump 20ft. You can choose to end your move action in the middle of the jump at 30ft (total distance travelled), but then your second move action must be to complete the jump. You can't then decide to attack with the standard action.

The trick is to use your standard action to take the Ready action before you start moving, to Ready an attack when someone is close enough. Then you take your Move action to run in a circle for ten feet, move twenty feet, and Jump, with a check result giving you 20 feet of Jump distance. Because of the circle, you only have ten feet of movement remaining, so you run out of distance at the mid-point of the jump; since you've already used your standard action, you stop in midair.

Then, if anyone is close enough (or comes close enough), your Readied action triggers and you whack them :)

-Hyp.
 

Hypersmurf said:
The trick is to use your standard action to take the Ready action before you start moving, to Ready an attack when someone is close enough. Then you take your Move action to run in a circle for ten feet, move twenty feet, and Jump, with a check result giving you 20 feet of Jump distance. Because of the circle, you only have ten feet of movement remaining, so you run out of distance at the mid-point of the jump; since you've already used your standard action, you stop in midair.

Then, if anyone is close enough (or comes close enough), your Readied action triggers and you whack them :)

-Hyp.
huh? If you take the Ready action, you can't follow it up with a move action. If you ready to attack, you can't then use the ready to move.

What you say here makes no sense to me at all.
 


Remove ads

Top