el-remmen said:I don't see why you wouldn't get the bonus in that case.
Hypersmurf said:Does common sense require that someone gets harder to hit when they stop moving?
-Hyp.
phindar said:The situation is rare enough that I'd be fine with however the GM adjudicated it, either with a circumstance bonus, or just by following the RAW and making an unconscious guy slightly harder to hit than the conscious, crippled and flanked guy.
I disagree that the PHB rule is that the allies are cooperating in a flank, except by the "friendly" language. All you have to do to flank is threaten. The two characters do not have to be attacking the flanked foe. If you had a battle line that looked like : A - 1 - B - 2 where A and B were allies and 1 and 2 were allies, B could be full attacking 2 while fighting defensively and declaring 2 his dodge 'target' and he would still provide flanking to A in A's attack on 1. Technicly I'm not even sure he has to know A is there, as long as he is threatening 1.phindar said:To me it comes down to what you consider "flanking" to be. Does the bonus derive from two allies coordinating their strikes to minimize the opponent's defenses (say, with one striking high while one strikes low), or is it something that happens to the defender when he has to split his attention in two directions? If you rule its the former (which the PHB seems to), then only allies can flank. If you rule its the latter (which is understandable), then its something two unallied attackers could do to a third.
Agreed. Note that the glossary says:javcs said:"The enemy of my enemy is my friend."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.