D&D 5E (2024) Can you get resistance to all 13 damage types?


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Hey hear me out
Starting with Infernal Tiefling gets you Fire Resistance
We get Gate Warden/Planar Philosopher Background and get the feat Scion of the Outer Planes and choose Evil Outer Plane to get Resistance to Necrotic
Infernal Constitution at lvl 4 gets you Cold and Poison Resistance
Maybe at lvl 12/16 we can get Planar Wanderer feat to choose Acid
War cleric 17 gives you PERMANENT Resistance to Bludgeoning, Piercing and Slashing
The Sapphire Buckler from FToD gives resistance to Psychic and Thunder
Boon of Energy Resistance can get you Lightning and Radiant
So we end up being resistant to 12/13 damage types, 10 of which we are PERMANENTLY resistant.
(If you want the missing one Ring of Resistance: Force, do exist and doesn't even requires attunement)

Is it possible to get resistance to all damage types? Or how many is possible?

acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder.

Species gives 1 (dwarf for poison seems rarest)
Bear Barbarian 3 gives 5 (including 2 any)
Ancient Paladin 7 give 3 (including psychic that Bear can't get)
Boon of Energy resistance gives another 2 (also can reflect often)
= 11

Any other way to add one?
Any force resistance anywhere?
 

Does any of this translate into the player being resistant to the damage dealt by the DM throwing dice at them? That's the damage resistance that I think would be most necessary when pursuing this strategy.
 

Does any of this translate into the player being resistant to the damage dealt by the DM throwing dice at them? That's the damage resistance that I think would be most necessary when pursuing this strategy.
I would worry more about that character having its throat cut by the rest of the party during rest after getting tired of the GM doubling or tripling damage to burn through the damage resistance. The resistant character comes out of encounters mostly unscathed. The rest of the party suffers repeated near death experiences.

Had a similar thing during the 3.5 era. One player, with GM permission, multi-classed to the extreme. Different class each level to take advantage of the +2 to Saving Throws at 1st lvl. Weird character. Was mostly immune to anything that granted a save. Was mostly useless at higher levels since all abilities were a class level 1 or 2(for a couple of classes he did take twice).
 


I would worry more about that character having its throat cut by the rest of the party during rest after getting tired of the GM doubling or tripling damage to burn through the damage resistance. The resistant character comes out of encounters mostly unscathed. The rest of the party suffers repeated near death experiences.
Very likely the resistance character will be dealing half the damage as everyone else. So the DM won't need to double the damage.
 

Rings of Resistance do not require attunement, as of 2024. And apparently, there is no rule that you cannot wear multiple magic rings (This was debated on another thread a year or so ago).

So you can buy, craft, or find 10 of them to get 10/13 of the way there.
 



I had a D&D 2014 Barbarian with Path of the Totem Warrior and Bear aspect for resistance to all damage except psychic. It was a very tanky character, but you're trading off reduced damage by not going Path of the Berserker. And the resistance only applies while raging, and raging requires a bonus action to activate, so you're not always raging, particularly with limited rage uses per day. It seemed reasonably balanced in play across that long term campaign. We did get hit by psychic damage occasionally.

Now permanently having resistance to all damage types all the time, that would be excessive!
 

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