D&D 5E (2024) Can you get resistance to all 13 damage types?

You also need to find a Monty Haul DM to allow that, though.

Not really. It is a rare magic item, so $52k gold for all 13 of them, less if you have some resistances from something else. Or alternatively a year and a half crafting plus $26kn gold. Many campaings will afford you that kind of coin in tier 3 and tier 4.

The first campaign we played in 2024 we ran into this problem, not all 13 rings but PCs having a lot of them, and that was a published 3rd party campaign.
 

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Not really. It is a rare magic item, so $52k gold for all 13 of them, less if you have some resistances from something else. Or alternatively a year and a half crafting plus $26kn gold. Many campaings will afford you that kind of coin in tier 3 and tier 4.

The first campaign we played in 2024 we ran into this problem, not all 13 rings but PCs having a lot of them, and that was a published 3rd party campaign.
The default state of magic items is no magic mart. You need to find a DM that allows sales, and then allows sales of anything you want in any numbers. That's Monty Haul.

I've only ever played with one DM who would allows magic item purchases like that, and he was definitely Monty Haul. Most DMs limit magic item purchases, if they are even available at all.
 


The default state of magic items is no magic mart. You need to find a DM that allows sales, and then allows sales of anything you want in any numbers. That's Monty Haul.

It is pretty normal in a lot of 5E campaigns. They will say something like "purchases up to rare allowed in this city", I mean Baldur's Gate actually has a Magic Mart - Sorcerous Sundaries and the text in the WOTC adventure states ..... and that doesn't even count crafting them.

What changed to make this so egregious is that they are not attunement any more. If they were this would not be a problem, regardless of how much "magic mart" your game is.
 
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It is pretty normal in a lot of 5E campaigns. They will say something like "purchases up to rare allowed in this city", I mean Baldur's Gate actually has a Magic Mart - Sorcerous Sundaries ..... and that doesn't even count crafting them.

What changed to make this so egregious is that they are not attunement any more. If they were this would not be a problem, regardless of how much "magic mart" your game is.
I've played with several 5e DMs and run the game myself and have never encountered that. Some of them have had some shops with a few randomly rolled items to pick from, but never freedom to just pick stuff to buy.
 

I've played with several 5e DMs and run the game myself and have never encountered that. Some of them have had some shops with a few randomly rolled items to pick from, but never freedom to just pick stuff to buy.

Well what can I say, here is a quote from an offical WOTC 5E adventure (BG DIA):

"Coin trumps morals in Baldur’s Gate, with profit being the ultimate good. As a result, nearly anything can be bought and sold in the city’s shops"

In any case I've played games where there was tons of money and tons of magic available and games where there was little. The problem is not buying magic items, the problem is powerful items, like Rings of Resistance or Viscous Weapons not requiring attunement.

I am playing a game right now with currently 16th level characters who have tons of gold, and magic items up to Very Rare for purchase in multiple Greyhawk cities, but the lack of attunement slots (and the houserule on 2 rings) severely limits what they can buy and use effectively.

My character in that campaign is a Elemntal Evil Warlock 6/Eldritch Knight 10 and she dual wields a +2 Shillelagh Club and +2 Pact Scimitar as weapons. She could have got a Flame Tongue or sword of sharpness or Thunderous Club or a host of other things that would do more damage, but those things are attunement and she has a Wand of Fear, Ring of Spell Storing and Wand of Fireballs already.
 
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Well what can I say, here is a quote from an offical WOTC 5E adventure (BG DIA):

"Coin trumps morals in Baldur’s Gate, with profit being the ultimate good. As a result, nearly anything can be bought and sold in the city’s shops"

In any case I've played games where there was tons of money and tons of magic available and games where there was little. The problem is not buying magic items, the problem is powerful items, like Rings of Resistance or Viscous Weapons not requiring attunement.

I am playing a game right now with currently 16th level characters who have tons of gold, and magic items up to Very Rare for purchase in multiple Greyhawk cities, but the lack of attunement slots (and the houserule on 2 rings) severely limits what they can buy and use effectively.

My character in that campaign is a Elemntal Evil Warlock 6/Eldritch Knight 10 and she dual wields a +2 Shillelagh Club and +2 Pact Scimitar as weapons. She could have got a Flame Tongue or sword of sharpness or Thunderous Club or a host of other things that would do more damage, but those things are attunement and she has a Wand of Fear, Ring of Spell Storing and Wand of Fireballs already.
Sure, but the DMG clearly says if the DM allows it, you can buy magic items. No magic items purchases the default state and the DM has to act to allow such sales. What a setting says is subordinate to DM decisions like that.
 
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