Three_Haligonians
First Post
I was browsing through the Epic Level Handbook when I had a funny thought:
Spellcraft check DC: 15 will tell you what spell is being cast (provided you can see and hear and whatnot). DC: 20 will let you know what spell you just saved against, these things are all well and good for spells 1 through 9 but what about Epic Spells?
Technically speaking, Epic Spells are treated as 10th lvl spells when they need to be so it would be DC:25 to identify one being cast and maybe you could do that with the Epic Spells provided, i.e. LOOK OUT! IT'S A HELLBALL!! but what about ones that characters have come up with themselves?
If a wizard generates her own Epic Spell that causes all metal to rust in a five mile radius, how exactly can the opposing Sorcerer identify the spell as it is cast and then know what it is?
Should Epic Spells be un-identifyable?
Any thoughts on how to appease my ramblings would be welcome.
J from Three Haligonians
Spellcraft check DC: 15 will tell you what spell is being cast (provided you can see and hear and whatnot). DC: 20 will let you know what spell you just saved against, these things are all well and good for spells 1 through 9 but what about Epic Spells?
Technically speaking, Epic Spells are treated as 10th lvl spells when they need to be so it would be DC:25 to identify one being cast and maybe you could do that with the Epic Spells provided, i.e. LOOK OUT! IT'S A HELLBALL!! but what about ones that characters have come up with themselves?
If a wizard generates her own Epic Spell that causes all metal to rust in a five mile radius, how exactly can the opposing Sorcerer identify the spell as it is cast and then know what it is?
Should Epic Spells be un-identifyable?
Any thoughts on how to appease my ramblings would be welcome.
J from Three Haligonians