Keep this rule in mind when a levitating character is attacked. How does this affect their ability to avoid a bull rush? Apparently, it would be trivial to bull rush a levitating character. Do you ignore all the logic in your rule above when a levitating character merely gets attacked by, say, a giant wielding a club?spacemonkey said:The question then becomes 'how far can you push yourself horizontally while levitating' - I usually just rule that air resistance is your only problem (as you have more or less neutralized gravity with the spell, depending on how you rule it) - and then the answer is 'quite a ways'.
RigaMortus2 said:If you were on rough terrain (where you have half movement) or slippery terrain (where you need to make a Balance check to not fall prone), are you suggesting you couldn't Jump? That is not a very stable surface either...
Infiniti2000 said:If your speed is 0, then you get a -18 on the Jump check. Furthermore, the DC is doubled because you cannot get a running start.
Another interesting line the Jump skill, "If you attempt a Jump check untrained, you land prone unless you beat the DC by 5 or more." If you levitate and (somehow) jump, but do not beat the DC by 5 or more, you land prone.
With such a high jump check, he must be relatively high level, right? So, why's he need to jump while levitating, pray tell?prosfilaes said:So that gives one of the characters in my current campaign only a +22. Shame.
Right. It's still interesting, though, don't you think?prosfilaes said:That's only if you use it untrained.
Infiniti2000 said:Keep this rule in mind when a levitating character is attacked. How does this affect their ability to avoid a bull rush? Apparently, it would be trivial to bull rush a levitating character. Do you ignore all the logic in your rule above when a levitating character merely gets attacked by, say, a giant wielding a club?
spacemonkey said:Obviously the above is just my take on things, but it seems reasonable to me. I would be interested to hear others' opinions as well.
IanB said:To expand the question a bit - how about jumping while using air walk?
That seems like it should work (although I'm not sure why you'd ever need to.)