CAn you ride your own tensors floating disk?

I hate it when a prestigious source (agi), comes out and says you obviously can't do somthing becouse the rules don't say you can. If some creativity is not allowed in spell usage then whats the point of magic at all. The game becomes knowing exactly what your spells can do instead of using your spells creativly.
Whats the point of spells if they have more rules on what it can't do then what it can. So I say, let the mages use their high int's, don't overdefine magic.
 

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The LMS said:
Whats the point of spells if they have more rules on what it can't do then what it can. So I say, let the mages use their high int's, don't overdefine magic.
And don't overdefine melee combat, either. If the fighter wants to creatively attack the monster's big toe, it should get a movement penalty. Or if the barbarian wants to attack the monster's hand, it should get an attack penalty. Or if the paladin wants to smite the ground and have it create shockwaves that radiate outward hitting all foes within a 60' radius circle, that's just what happens.

What's the point of swords and hammers if they have more rules on what it can't do then what it can. So I say, let the fighters use their high str's, don't overdefine melee.
 

Hypersmurf said:
I don't think it's all that narrow...

Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself.

Tenser's Floating Disk
Effect:
3-ft.-diameter disk of force


TFD is neither "cast on himself" or "a spell with a target of You", and therefore cannot be Shared. You can't share a Project Image, for example, for the same reason.

-Hyp.

You've shared that opinion in past threads, Hyp, and I do have great respect for your rules knowlege. However I made a point of consulting the 3.5 PHB today (even though I don't even play 3.5) and noted this quote under the Shared Spells ability:

"If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away..."

I feel that the inclusion of the word "effect" in the sentence above is as compelling to me as the use of the words "on himself" in the one you reference. I do not maintain that this is more than my opinion though.
 

Wow I had no idea this has such controvery around it. Actually, my version of pulling the disk involved improved familiar and an air elemental. :cool: I just though the idea of zoomingaround town like a crazed wizard. Small aside: I always though Mage armor would have an interesting effect on constraining the normal cloudy apearance of the elemental
 

The LMS said:
I hate it when a prestigious source (agi), comes out and says you obviously can't do somthing becouse the rules don't say you can. If some creativity is not allowed in spell usage then whats the point of magic at all. The game becomes knowing exactly what your spells can do instead of using your spells creativly.
Whats the point of spells if they have more rules on what it can't do then what it can. So I say, let the mages use their high int's, don't overdefine magic.

I agree with you. There's no reason not to allow it. It's not even overpowered.

Lord Pendragon said:
And don't overdefine melee combat, either. If the fighter wants to creatively attack the monster's big toe, it should get a movement penalty. Or if the barbarian wants to attack the monster's hand, it should get an attack penalty. Or if the paladin wants to smite the ground and have it create shockwaves that radiate outward hitting all foes within a 60' radius circle, that's just what happens.

What's the point of swords and hammers if they have more rules on what it can't do then what it can. So I say, let the fighters use their high str's, don't overdefine melee.

And you're just being silly. The rules don't say that you can't target a creatures big toe, but they do say exactly what happens when the target gets hit, and even goes out of the way to point out that it doesn't matter where.

And if a paladin wants to smite the ground and have it create a shockwave radiating out in a 60 ft radius, that sounds like an interesting custom spell that a paladin could have... On the other hand, it's already in the rules what happends when you hit the ground (the ground takes damage. No, it doesn't take any special movement penalty damage...)

I say let the fighter use his high strength. If he wants to hit a big toe, go for it. It's already written what happens, but hey.

On the other hand, whether this is "allowed" or not is silly. It's obviously allowed, whether it was intended to be allowed or not. And it's not so overpowered as to need a custom rule against it...

Now, rope trick, There are things allowed there that I think need a custom rule. But that's another can o worms altogether.
 

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