Piratecat
Sesquipedalian
It's Hollow Earth Expedition, Derren. No magic.Derren said:I would simply cast Comprehend Language, or if available, a higher divination spell on it and read it normally.
It's Hollow Earth Expedition, Derren. No magic.Derren said:I would simply cast Comprehend Language, or if available, a higher divination spell on it and read it normally.
Piratecat said:It's Hollow Earth Expedition, Derren. No magic.
but the Mediterranean is a sea.
Or it could be an accurate representation of what the world looked like at the time of the map's creation. I'm somewhat amazed that this possibility has escaped everybody thus far. After all, we're dealing in lost civilizations and pulp adventure, here.
_____________________________________________________________________In other words the tablet is both a clue to what is relevant and is a device which by it's very nature dismisses those things which you cannot yet use to make any deductions about it's true nature. The map is not the rhetorical territory.
Therefore the only real evidence at hand is the tablet itself.
The tablet is itself.
Think in that way.
Dismiss at this point what you cannot yet know and instead concentrate on what is known.
In other words you have to use what you do know, not what you don't know.
It is resolvable in that fashion.
__________________________________________________________________________Assuming that is Italy, where is the Atlantic Ocean and where is the rest of the Mediterranean Ocean?
And why do the land masses look like that?
My immediate thought is that, for many ancient civilisations, the Mediterranean was the whole world (which they thought to be flat). The writing round the edge, cutting off the map, reinforces the idea that the map is not so much a representation of a specific area as it is of the whole world. The X, being at the centre of the map, therefore symbolises the middle of the world. And since we now know that the Earth is a globe, we're looking at the centre of that globe.
Man in the Funny Hat said:**One twelfth, a day. One ninth, a world undersea. The first twelve indivisible. Here lies the pathway to...
Assuming this is the correct translation of the symbols my initial thinking takes me tothe names of the days, months, astrological signs, and the planets. The twelve months of the year in the modern calendar are given names of Roman origin. The days of the weeks are largely Norse in origin (Tyr, Wodin, Thor, Freya = Teusday, Wednesday, Thursday, Friday) except for Saturday/Saturn which would also be Roman. And of course the X is near to Italy so...
The mention of the planets got me then thinking that a number of (what used to be 9)planets are also named after Roman gods - Saturn obviously, Jupiter, Pluto (god of the underworld=Hollow Earth?) and of course Neptune - god of the sea.
I suggest then that this could mean that on a Saturday, when one of those planets (probably Neptune) is in a particular position in the sky the world undersea will be revealed/made accessible/whatever. It could possibly still be Saturn (and a few of Saturns moons have names of oceanic origin/connection though they are Greek and not Roman).
Edit - The most clever possibility would be that it is the date upon which Pluto (god of the underworld) crosses the orbit of Neptune (god of the sea).
I can't really figure what "twelve indivisible" is suggesting though.
Whenever the game exits to the players solving a puzzle OOC, I always suspend the player to character relationship. The puzzle is solved out of character. When you return to IC, the 23 Int Wizard DID solve the puzzle. Regardless of whether it was the wizard's player or the player running the 8 Int Fighter who actually solved the riddle/puzzle.Sigurd said:Figuring it out as a player should get you bonus points. When I've done this the 'puzzle' has always been solved by the player of a brain dead meat machine. Presumably, Grok the illiterate orc barbarian had a brainwave and explained it all despite having a personal vocabulary of 52 words (inc. 7 for beer and 12 for beer & sex).
That's certainly something I'm concerned about. However, I know Daniel is really good at this kind of thing. I think that by handing them the pieces (printouts mounted to foam core), they'll have more fun being able to physically interact with them. And giving them out over several weeks means it's not a game-stopper; rather, they can fiddle with it a bit each week until it's figured out.Piratecat said:I'll note that even when cool and authentic (like this one is), in my experience these sort of puzzles are absolute death on campaign momentum.
You're absolutely right. I wanted to see if the first leaps of logic required was one anybody was likely to make (the letter substitution, and recognition of the Mediterranean.)Jack7 said:You cannot solve the writing based upon the information provided in this thread.
You're totally right. The idea I have to explain that problem goes something like this:The writing is in an ancient language, because the tablet is ancient (or that is how it has been described).
Therefore it will not transliterate directly into English or any present cipher, code, or crypt assuming one was used.
Don't worry--much of this information will be presented in the campaign. Depending on how totally obscure you guys think it is here, I'll give more or fewer clues about the context of the tablets.You also don't know where the fragments were discovered, how they were discovered, by whom, or why, so at this point you absolutely cannot draw any real contextually relevant information that would by association help to decipher anything other than what is obviously apparent.
Unfortunately, you'd be out there a long time.Greg V said:I think I'd just rent a boat and head west from Rome looking for a large X floating in the sea.
Thanks! I found a tutorial online for making stone textures in Photoshop. So I can't really take too much credit. Although the font is original. If you're interested, you're welcome to download it here:Sigurd said:Very impressed with your faux stone. How did you make it?
I agree, and I know some players would much rather just roll some dice to figure stuff out. If the players think this is a dumb puzzle they don't want to deal with, I'll probably let them roll to get loads of hints, and possibly just roll to solve it. Or I might just ditch the "puzzle" aspect of it altogether, and go ahead and let them kill some Nazis and steal their research.My only issue with this sort of puzzle is really game logic. The party gets the various pieces. We put them together and then the players _not the characters_ have to figure it out? I don't see why my 19 int mage doesn't just make a roll when we have most of the pieces and you tell me or not.
Hrm. OK, sounds like the map needs work. It looks like that simply because the artist didn't have enough room on the tablet to depict the whole world. I'll see if I can figure out how to indicate "this is the end of the map, not another coast".Woas said:The map, although looks like Italy and the area around it, is not because the coast line to the west does not flow into France, but some type of bay.
Wow! I'm seriously impressed. That's exactly correct. Except for the punctuation. It should be:Deset Gled said:It's late at night, some of the symbols are hard to read, and I had to guess at the punctuation, but here's what I come up with:
Nareau said:The PCs need to retrieve a special submarine from the Italian navy to find it.
Woas said:Wait, I don't get it. How did Deset Gled translate it? Is it just letter substitution afterall?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.