Can you spend an action point outside of combat?

Don't worry about it - it's already taken care of in the rules. This is exactly the reason why you have a limited number of daily item power uses available per day (with additional uses per milestone). See page 226 of the PHB. An epic level character who simply carries around a bunch of Veteran's Armor is limiting what they can do with other, high level, magic items.
... whose abilities are, as a general rule, less powerful than his own dailies.

The simple solution is to disallow veteran's armor, because it is simply far too good.
 

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... whose abilities are, as a general rule, less powerful than his own dailies.

The simple solution is to disallow veteran's armor, because it is simply far too good.

No, it isn't ... 'cos you're not just trading an item daily usage for your own daily ...
You're also trading an action point.

Which isn't just an additional action, but also nets you a bunch of other bonuses ... as well as allowing you to (for example) combo your close burst attacks for maximum damage output.
Err ... such as with come and get it + sweeping blow.

It's a viable option, but I consider it weaker than a fair number of other armours ..
 

No, it isn't ... 'cos you're not just trading an item daily usage for your own daily ...
You're also trading an action point.

Which isn't just an additional action, but also nets you a bunch of other bonuses ... as well as allowing you to (for example) combo your close burst attacks for maximum damage output.
Err ... such as with come and get it + sweeping blow.

It's a viable option, but I consider it weaker than a fair number of other armours ..

Yeah, Veteran's Armor isn't the best stuff out there, but it has it's uses. However, it should be used in combat as was intended...you shouldn't be having people running around in the Epic Tier with +1 Veteran's Armor so they can recharge their stances outside of combat. Keeping Action Points in encounters ensures that you won't have this sort of messing around going on. If a PC feels his dailies are that important, then he can get appropriately leveled Veteran's Armor and wear it into battle.
 

Yeah, Veteran's Armor isn't the best stuff out there, but it has it's uses. However, it should be used in combat as was intended...you shouldn't be having people running around in the Epic Tier with +1 Veteran's Armor so they can recharge their stances outside of combat. Keeping Action Points in encounters ensures that you won't have this sort of messing around going on. If a PC feels his dailies are that important, then he can get appropriately leveled Veteran's Armor and wear it into battle.

There's a pretty simple house-rule to Veteran's Armor to fix it: Make it only work on daily powers of the armor's level or lower. So, a suit of +1 Veteran's could only recharge a level 1 or 2 daily power, etc.
 

I fail to see the problem or the advantage that is to be gained. At least for 99.9932% of all campaigns.

A) It only counts towards a milestone if it's a significant encounter. Running into a squirrel eating a nut does not get you a milestone and even if it did the number of encounters is always in the DMs hands, not the players.

B) You still can only use the item once per day, no matter how many milestones you reach (Ok, barring Artificer powers, but even then see A)

What, exactly, is the presumed benefit that people are worried about preventing?

(And if your players are running around with multiple Veteran's armors there are probably worse things wrong with your campaign anyways. Too much cheese is a symptom, not a cause of the problem. And, in that case, if you feel a need to restrict action point use to prevent this problem - go for it. But the problem isn't whether or not they can use action points outside of combat, the problem is much deeper than that and has no relevance to most campaigns.)

Carl
 
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Well, it should only really be a plus for characters that get more action points than they can use ... such as battlefield archers.

With ... multiple suits of +1 veteran's shirt+pants in their bag of holding for use inbetween real encounters, taking short rests to reset their "one AP per encounter" limit.

Yes, that's cheese, but for most characters it isn't.
 

It's only cheese if you don't have any other daily item powers closer to your level that you'd rather use. And if that's the case, you GM is stingy or you haven't looked closely enough at AV. :)
 


However, I am not sure of the benefit to doing so, unless activating the magic item would count as an action by its self.

Main benefit is, that you can still use another Action Point to gain an extra action during the encounter where you use the daily power you recovered (which is a free action, BTW, and even gives you +1 to attacks and defenses for one round in addition to regaining the daily power).

Bye
Thanee
 

Main benefit is, that you can still use another Action Point to gain an extra action during the encounter where you use the daily power you recovered (which is a free action, BTW, and even gives you +1 to attacks and defenses for one round in addition to regaining the daily power).

Bye
Thanee

Or you could have simply used the action point in the previous encounter to recover the power then.

So, yes, this allows you to spend three action points in two encounters. But since getting those three action points represents a minimum of five encounters I don't see this as a problem either. (Minor Point: the restriction of one per encounter was not put in for some abstract balancing reason. It was put in to prevent players saving them all up for one boss mob and then using them to nova. This does not fall into that category and isn't going to give the players any great advantage.

Carl
 

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