DonTadow
First Post
This is normallly not by choice. As a matter of fact, the trap incident is one of the only time where the environment caused him not to be present. He is usually voluntarily studying ap revious room or requests to remain behind to study ruins and such. (this is a useful use of his knowledge skills)Storm Raven said:That's not "talking during another players turn", that's more along the lines of "kibbitzing while his character is not present", which is a different problem. If this is a recurring problem, one has to wonder why he is often separated from the party while action scenes are taking place. And, even though you may not like this, if this is happening and he is trying to kibbitz, it is probably your fault, not his. Because this sort of thing is a sure sign of boredom - and that is traceable back to the DM in almost all cases. (Not all, some characters are just boring to play, but that's rare).
Actually, a lot of his problems look like they step from being bored, which may be the consequence of the structure of his character (like the Transmuter I played once who was a specialist in buffing other characters, the party loved him, I was bored playing him after a while). On the other hand, it seems from your descriptions that your DM style effectively makes his character useless. He has invested a fair amount in lots of Knowledge skills, but you don't seem to like using them for anything but the most mundane checks.
As to talking as a player, not a character, that's just a difference of style. Many people are not comfortable talking as their character, and would rather talk about the characte rin the third person, rather than the first person. I don't consider either a big deal one way or the other. I've seen some people who get very into the "you only talk when the character talks" thing, but I have always found this overly restrictive, and in many cases, counterproductive.
Even with a player I trusted completely, I would never allow a feat, class, or other ability that I had never even read into a campaign that I was DMing.
I was like this last year, but this year I had a really solid group and could trust them to not overpower anything. Two of those group members had to move swiftely in september and i quickly recruited to avoid the game disrupting. I just felt myself keeping track of too much and wanted to show some more trust in my players.
My interpretation of knowledge is that you either know it or you don't, and not a remember check. Now, I'd go along with the check if he had sufficient information, but reading a poem o n a wall or a column does not constitute a reroll of the check.I know very little about bears other than how to avoid getting killed by them. I don't know their mating habits, how to tell different species apart, how big they get, or any of the general information about bears. But I do know a handful of specific things about them. This is true for lots of areas of information. It is easy to conceive of someone knowing some specifics, but flubbing on the general category of information.
Plus, from your description, it seems like in the instance you described, he had obtained new information in between the desired check attempts, which is certainly a valid reason to check again. Have you never been unable to remember something until a particular event or bit of outside information triggered a memory?
That's not metagaming, that's interrupting. Which is rude. But a different thing. Just tell him to stop interrupting and let him talk when you are done. To tell the truth, this sort of activity indicates to me that he is bored.
Maybe he is bored, but if he is he sure has a habit of attempting to take over games.
I try to create a spot like moment for each player every game and he's had his share. I've even increased the number of undead in the campaign world to accomodate the necromancer he's playing.Look at this from his perspective. You seem to have gone out of your way to shut down his character's schtick (Knowledge skills), and seem to move him out of the area when action sequences start up (otherwise he would not be away from the action when he tries to kibbitz). So he gets bored. His characters abilities, from his perspective, have been nerfed by you, and he sits on the sidelines a lot. And bored people usually start doing things to alleviate their boredom. And when you have a bored player, I usually blame the DM.
Try this: give him spotlight time. Make some of his knowledge rolls work each session. Let him test theories with his extensive Knowledge skills. Let him help out the party with his chosen area of expertise. Include him more fully in the action sequences. It seems to me that there is a strong possibility that this will clear up a lot of the other problems.
I'm guessing that it is simply that he's bored.
Maybe he is bored . I dont know. THe last three games I have caught him sleeping. I hadn't talked to him about it, it seemed like a medical condition. He was rolling and active one moment and he just nodded off within 2 minutes. Maybe I'll ask him if he's bored.