LordEntrails
Hero
Yes, and the 20ft of falling counts against your movement.
Now the challenge is, what happens if you run out of movement during a fall?
Now the challenge is, what happens if you run out of movement during a fall?
Why? Obviously I can choose the alignment of the exit of my teleportation. If I've fallen 20ft, and I come out aimed upward at a 45 degree angle, I can't imagine taking more than a single d6, at most.Yes, you can do it. Yes, you'll take 2d6 damage for the 20ft falling not covered by misty step.
Exactly. In my group, the number one rule is "don't let rules hold back the game".I like @doctorbadwolf 's position where the caster decides if momentum is conserved or not. I would also say that since this is essentially using a 2nd level spell slot for a worse featherfall (since it only effects you), then I don't mind increasing the utility of Misty Step in this way.
And if momentum is conserved then a teleportation linear accelerator planet killer system is also possible.if momentum is not conserved, teleportation spells would be lethal, as we are currently moving at VERY high speed around the sun etc.