Ancalagon
Dusty Dragon
"don't misty step off the cliff! It will anger the Gods and they will spend weeks arguing about it while you float in limbo!!!"That is certainly an option. Probably the best one, to be fair.
"don't misty step off the cliff! It will anger the Gods and they will spend weeks arguing about it while you float in limbo!!!"That is certainly an option. Probably the best one, to be fair.
No one plays that form of RAW. D&D is not a boardgame. Certain inferences and rulings are required to simply play the game. If your definition of RAW is so strict as to render the way every single one of us runs the game "homebrew", it's a useless definition.RAW allows him to make the ruling, but the ruling is not RAW, it's homebrew. If you go by strict RAW only, then since it isn't written that the falling does not happen, it does.
The rules for Misty Step don't say that explicitly. Therefore this is not RAW as you have defined it.Maxperson said:RAW = 20 foot of falling damage.
I think you need to re-read my intro more carefully. I said "not in the lore".
I invite the readers to ponder the saga of "how far can a torch be seen".
I think that's a bit strong. I can see how someone could interpret it that way, although they would be wrong to claim it was RAW.Shield, a first level spell, is travelling back in time? Simply ridiculous.
I think that's a bit strong. I can see how someone could interpret it that way, although they would be wrong to claim it was RAW.
I think it's more accurate to say that the game mechanics are not chronological, and are separate to the fictional narrative.
As for the "teleport dodge", The rules are non-specific about what can and cannot be a trigger for a readied action, and therefore there is no "RAW" answer, it's always DM's call.
However, I would rule that "swinging a sword at me" is not actually the attack - the character could be feinting for example. Ergo, the character could teleport when the sword swings, but the attacker has not used up their attack, and could attack someone else, even moving first if they have any movement remaining.
Deflect Missile is not Ready an Action. Deflect Missile is a specific ability that can negate an attack roll. It tells us nothing about how a completely different ability works. Ready an Action does not have the ability to negate an attack. It might negate the ability to attack, by creating a situation where there is no valid target within reach, but the attack itself is not negated. Even if there is no valid target, the attacker could use their action to do something else, such as take a dodge action, since they have not used their action to attack.But in any case, as demonstrated by Deflect Missile (it's even better than shield because it's not magical), it shows that it is possible to interrupt the attack process and actually to change its outcome through a reaction, negating the attack.
What a novel way to put a PC on ice when the player piloting them has to take a hiatus."don't misty step off the cliff! It will anger the Gods and they will spend weeks arguing about it while you float in limbo!!!"
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You make it really hard not to laugh at your posts. At this point I'm backing out of the conversation.No, resolving the attack is a purely technical process that is NOT perceivable. Unless of course your PCs see giant dices roll in the sky, which would not surprise me in your campaign considering your views...
However, thanks for confirming that the problem is that you have such a technical vision of the game that someone swinging a sword at you is only an attack sequence (which can still be interrupted, as demonstrated time and time again). And you have again failed to prove that I can't use even the start of a swing to trigger an interrupt, so once more, RAW : "First, you decide what perceivable circumstance will trigger your reaction." Is swinging a sword a perceivable circumstance, yes or no ? Should be a very simple answer...
And here you go, just shows ou have not even read the attack sequence in the PH. Is the hit the end of the attack sequence ? Please think carefully about your answer...
But at least, you have dropped the silly line of "deflect arrow winding back time", so again, why can't a misty step reaction do exactly what a simple deflect missile does and prevent a hit ?
This does not even make the smallest bit of sense, why don't you try posting bits of the RAW that support your claim (although I know why you don't) ?
As I mentioned, if we dissect a turn by duration of Action, Move, Bonus action, and we say that bonus action is 1,3 second or less, you could cast Misty Step on your turn before you fall more than 30ft.If it wasn't the character's turn when they fell they are going to have fallen around 500 ft. before they can get the spell off, so the top would be out of range of the spell.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.