TwoSix
Everyone's literal second-favorite poster
That the wizard gets a list of spells to prepare, or that the totem barbarian takes half damage from non-psychic damage (if they choose that option) is a rule. The form that the ability takes in the narrative is fluff.So I guess in your games wizards have no spells and totem barbarians do not function? I don't know what's going on here...![]()
Fluff is changed easily, to fit the story needs of the player and the DM. Rules are changed carefully, to make sure that the challenge of the game is maintained.
You can casually suggest that your wizard's spellbook is actually a set of mystical tattoos. You can't casually suggest that your +3 proficiency bonus is actually a +5.